My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Dart Goblin Hog Rider
Zap
Dart Goblin Inferno Tower
Barbarian Barrel
Electro Spirit Knight Dart Goblin Inferno Tower
The Log
Electro Spirit Dart Goblin Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Electro Spirit Dart Goblin
Royal Delivery
Electro Spirit Knight Dart Goblin Hog Rider
Fireball
Dart Goblin Hog Rider Inferno Tower
Poison
Dart Goblin Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Inferno Tower Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Arrows Knight Dart Goblin Hog Rider Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Arrows Knight

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Hog Rider
Zap
Arrows Hog Rider Electro Spirit Knight Dart Goblin
Arrows
Zap Hog Rider Knight
Knight
Dart Goblin Hog Rider Zap Arrows
Dart Goblin
Knight Zap Hog Rider
Hog Rider
Zap Arrows Knight Electro Spirit Dart Goblin Rocket
Inferno Tower
Rocket
Hog Rider

Defense Synergies 2 8

Electro Spirit
Zap
Zap
Electro Spirit Arrows Knight Dart Goblin Inferno Tower
Arrows
Zap Knight Inferno Tower
Knight
Dart Goblin Inferno Tower Zap Arrows
Dart Goblin
Knight Zap Inferno Tower
Hog Rider
Inferno Tower
Knight Zap Arrows Dart Goblin
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Dart Goblin Inferno Tower
Inferno Tower Zap Knight Dart Goblin
Inferno Tower Rocket Knight Dart Goblin
Inferno Tower Knight Dart Goblin
Arrows Rocket
Arrows Electro Spirit Zap Dart Goblin
Dart Goblin Inferno Tower Rocket Electro Spirit Zap Arrows
Rocket Electro Spirit Zap Arrows Dart Goblin Inferno Tower
Inferno Tower
Knight Dart Goblin Inferno Tower
Dart Goblin Electro Spirit Zap Arrows Knight
Arrows Inferno Tower Zap Dart Goblin
Inferno Tower Zap Knight Rocket
Rocket Electro Spirit Zap Arrows Dart Goblin
Inferno Tower Knight
Inferno Tower Rocket Zap
Arrows Knight Inferno Tower
Arrows Electro Spirit Zap Knight Dart Goblin
Zap Arrows Electro Spirit Knight Dart Goblin
Dart Goblin Inferno Tower
Electro Spirit Arrows Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Inferno Tower
Zap Arrows Knight Rocket
Zap Knight Inferno Tower Rocket
Rocket Zap Knight Inferno Tower
Inferno Tower Knight
Arrows Rocket Electro Spirit Zap Dart Goblin
Rocket Knight Dart Goblin Inferno Tower
Inferno Tower Knight
Zap Rocket Electro Spirit Knight Inferno Tower
Inferno Tower Dart Goblin
Knight Dart Goblin Inferno Tower
Rocket Zap Arrows
Rocket Knight Inferno Tower
Dart Goblin
Inferno Tower Electro Spirit Zap Knight Dart Goblin Rocket
Arrows Electro Spirit Zap Dart Goblin Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Rocket
Arrows Zap Dart Goblin
Rocket Arrows Dart Goblin
Arrows Knight Dart Goblin Rocket
Rocket Zap Arrows
Arrows Electro Spirit Zap Dart Goblin Rocket
Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin
Rocket
Rocket Zap Arrows Knight Dart Goblin
Zap Arrows Dart Goblin Rocket
Rocket Knight Dart Goblin
Arrows Dart Goblin Rocket
Zap Arrows Dart Goblin
Rocket Zap Arrows Dart Goblin
Arrows Dart Goblin Rocket
Arrows Rocket
Rocket
Rocket Zap Arrows Dart Goblin
Rocket Zap Arrows Dart Goblin
Rocket
Rocket Arrows
Rocket
Rocket Zap Arrows
Zap Arrows Electro Spirit
Arrows Zap Dart Goblin
Zap Arrows
Rocket Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Rocket Electro Spirit Dart Goblin
Zap Arrows Dart Goblin Rocket
Zap Rocket Electro Spirit Arrows
Rocket Arrows
Zap Electro Spirit Dart Goblin Rocket
Rocket Zap Arrows Dart Goblin
Arrows
Knight Dart Goblin Rocket
Arrows Zap Dart Goblin
Rocket Zap Arrows
Dart Goblin
Zap Electro Spirit Dart Goblin Rocket
Zap Dart Goblin Rocket
Zap Dart Goblin Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: