My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Curse
Giant Snowball
Hog Rider Goblin Curse
Zap
Firecracker Goblin Curse
Barbarian Barrel
Electro Spirit Knight Firecracker Goblin Curse
The Log
Electro Spirit Firecracker Hog Rider Goblin Curse
Earthquake
Firecracker Hog Rider
Arrows
Electro Spirit Firecracker Goblin Curse
Royal Delivery
Electro Spirit Knight Firecracker Hog Rider P.E.K.K.A
Fireball
Firecracker Hog Rider
Poison
Firecracker Goblin Curse
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Goblin Curse P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Goblin Curse Arrows Knight Firecracker Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Zap Goblin Curse Arrows

Attack Synergies 11 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Hog Rider Goblin Curse P.E.K.K.A
Zap
Arrows Firecracker Hog Rider Goblin Curse P.E.K.K.A Electro Spirit Knight
Arrows
Zap Hog Rider Goblin Curse P.E.K.K.A Knight
Knight
Firecracker Hog Rider Zap Arrows
Firecracker
Zap Knight Hog Rider P.E.K.K.A
Hog Rider
Zap Arrows Knight Firecracker Electro Spirit
Goblin Curse
Zap Arrows Electro Spirit
P.E.K.K.A
Zap Arrows Electro Spirit Firecracker

Defense Synergies 1 8

Electro Spirit
Zap
Zap
Electro Spirit Arrows Knight Firecracker P.E.K.K.A
Arrows
Zap Knight P.E.K.K.A
Knight
Firecracker Zap Arrows
Firecracker
Knight Zap P.E.K.K.A
Hog Rider
Goblin Curse
P.E.K.K.A
Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
P.E.K.K.A Zap Knight Firecracker Goblin Curse
P.E.K.K.A Knight Goblin Curse
P.E.K.K.A Knight Firecracker Goblin Curse
Arrows Firecracker P.E.K.K.A
Arrows Electro Spirit Zap Firecracker
Electro Spirit Zap Arrows Firecracker Goblin Curse
Electro Spirit Zap Arrows P.E.K.K.A
P.E.K.K.A Goblin Curse
Knight Firecracker
Goblin Curse Electro Spirit Zap Arrows Knight Firecracker
Arrows Zap Firecracker Goblin Curse
P.E.K.K.A Zap Knight Goblin Curse
Electro Spirit Zap Arrows Firecracker Goblin Curse P.E.K.K.A
P.E.K.K.A Knight Goblin Curse
Zap Goblin Curse P.E.K.K.A
Arrows Knight Firecracker P.E.K.K.A
Arrows Electro Spirit Zap Knight Firecracker
Zap Arrows Electro Spirit Knight Firecracker Goblin Curse
P.E.K.K.A Goblin Curse
Electro Spirit Arrows Knight Firecracker Goblin Curse P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A
Zap Arrows Knight Firecracker
P.E.K.K.A Zap Knight
P.E.K.K.A Zap Knight
P.E.K.K.A Knight Goblin Curse
Arrows Firecracker Electro Spirit Zap Goblin Curse
P.E.K.K.A Knight
P.E.K.K.A Knight Goblin Curse
Zap P.E.K.K.A Electro Spirit Knight Firecracker
P.E.K.K.A Goblin Curse
P.E.K.K.A Knight
P.E.K.K.A Zap Arrows
P.E.K.K.A Knight Goblin Curse
Firecracker Goblin Curse
Electro Spirit Zap Knight Firecracker P.E.K.K.A
Arrows Electro Spirit Zap Firecracker Goblin Curse P.E.K.K.A
Electro Spirit Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap Goblin Curse
Arrows
Arrows Knight Firecracker
Zap Arrows Firecracker Goblin Curse
Arrows Firecracker Electro Spirit Zap Goblin Curse
Arrows Firecracker
Arrows Zap Firecracker Goblin Curse
Arrows Zap Firecracker
Firecracker Zap Arrows Knight
Zap Arrows Firecracker Goblin Curse
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Goblin Curse
Arrows
Zap Arrows
Zap Arrows Firecracker Goblin Curse Electro Spirit
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker Goblin Curse
Zap Arrows Firecracker Goblin Curse
Zap Electro Spirit Firecracker
Zap Arrows
Zap Electro Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Goblin Curse
Zap Electro Spirit
Zap Arrows Firecracker Goblin Curse
Arrows
Knight Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Electro Spirit Firecracker
Firecracker Zap
Zap Firecracker
P.E.K.K.A
Firecracker

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