My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Rascals Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Miner
Giant Snowball
Wall Breakers Goblin Barrel Miner
Zap
Wall Breakers Goblin Barrel
Barbarian Barrel
Electro Spirit Knight Rascals Wall Breakers Goblin Barrel
The Log
Electro Spirit Rascals Wall Breakers Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Electro Spirit Rascals Wall Breakers Goblin Barrel
Royal Delivery
Electro Spirit Knight Rascals Wall Breakers Goblin Barrel Miner
Fireball
Rascals Wall Breakers Goblin Barrel
Poison
Rascals
Lightning
Knight
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Wall Breakers Arrows Knight Goblin Barrel Miner Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Zap Wall Breakers Arrows

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Wall Breakers Miner
Zap
Arrows Miner Electro Spirit Knight Wall Breakers
Arrows
Zap Knight Wall Breakers Goblin Barrel Miner
Knight
Wall Breakers Goblin Barrel Zap Arrows Miner
Rascals
Goblin Barrel Wall Breakers Miner
Wall Breakers
Knight Miner Electro Spirit Zap Arrows Rascals
Goblin Barrel
Knight Rascals Arrows Miner
Miner
Zap Wall Breakers Electro Spirit Arrows Knight Rascals Goblin Barrel

Defense Synergies 0 6

Electro Spirit
Zap
Zap
Electro Spirit Arrows Knight Rascals Miner
Arrows
Zap Knight
Knight
Zap Arrows
Rascals
Zap
Wall Breakers
Goblin Barrel
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Zap Knight Rascals
Knight Rascals
Knight Rascals
Arrows
Arrows Electro Spirit Zap Rascals
Electro Spirit Zap Arrows Rascals
Electro Spirit Zap Arrows Rascals
Rascals
Knight Rascals Miner
Electro Spirit Zap Arrows Knight Rascals
Arrows Zap Rascals
Zap Knight Rascals
Electro Spirit Zap Arrows Rascals
Knight Rascals
Zap Rascals
Arrows Knight Rascals
Arrows Electro Spirit Zap Knight Rascals
Zap Arrows Electro Spirit Knight Rascals
Rascals Electro Spirit Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Zap
Zap Arrows Knight Miner
Zap Knight Rascals
Zap Knight Rascals
Knight Rascals
Arrows Electro Spirit Zap Rascals
Rascals Knight
Knight Rascals
Zap Electro Spirit Knight
Knight Rascals
Zap Arrows
Rascals Knight
Rascals
Rascals Electro Spirit Zap Knight
Arrows Electro Spirit Zap Rascals
Electro Spirit Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rascals
Arrows Zap Miner
Arrows Miner
Arrows Knight Rascals
Zap Arrows
Arrows Electro Spirit Zap
Arrows
Arrows Zap
Arrows Miner Zap
Miner Zap Arrows Knight
Zap Arrows
Knight Miner
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Zap Arrows
Zap Arrows Miner
Arrows
Zap Arrows
Zap Arrows Electro Spirit
Arrows Miner Zap
Zap Arrows Miner
Miner Zap Arrows
Zap Arrows
Zap Electro Spirit
Zap Arrows Miner
Zap Electro Spirit Arrows
Arrows
Zap Electro Spirit
Zap Arrows
Arrows
Miner Knight Rascals
Arrows Zap
Zap Arrows
Zap Electro Spirit Rascals
Zap
Zap Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: