My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Ram Rider
Zap
Bandit Ram Rider
Barbarian Barrel
Electro Spirit Bandit Electro Wizard
The Log
Electro Spirit Bandit Ram Rider
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Bandit Electro Wizard Ram Rider
Fireball
Bandit Electro Wizard Ram Rider
Poison
Electro Wizard
Lightning
Bandit Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Arrows Bandit Electro Wizard Ram Rider Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Arrows Bandit

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Bandit Ram Rider
Zap
Arrows Electro Wizard Ram Rider Electro Spirit Bandit Mega Knight
Arrows
Zap Lightning Bandit Ram Rider Mega Knight
Lightning
Ram Rider Arrows
Bandit
Electro Spirit Zap Arrows Electro Wizard Ram Rider Mega Knight
Electro Wizard
Zap Bandit Ram Rider Mega Knight
Ram Rider
Zap Lightning Electro Spirit Arrows Bandit Electro Wizard Mega Knight
Mega Knight
Zap Arrows Bandit Electro Wizard Ram Rider

Defense Synergies 3 12

Electro Spirit
Zap Electro Wizard
Zap
Electro Wizard Mega Knight Electro Spirit Arrows Bandit Ram Rider
Arrows
Mega Knight Zap Lightning Bandit
Lightning
Arrows
Bandit
Zap Arrows Electro Wizard Ram Rider Mega Knight
Electro Wizard
Zap Electro Spirit Bandit Ram Rider Mega Knight
Ram Rider
Zap Bandit Electro Wizard
Mega Knight
Zap Arrows Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Wizard Ram Rider
Zap Bandit Electro Wizard Ram Rider Mega Knight
Ram Rider Mega Knight Lightning Bandit Electro Wizard
Bandit Electro Wizard Ram Rider Mega Knight
Lightning Arrows Mega Knight
Arrows Electro Spirit Zap Bandit Electro Wizard Mega Knight
Lightning Electro Wizard Ram Rider Electro Spirit Zap Arrows
Lightning Electro Spirit Zap Arrows Bandit Electro Wizard Ram Rider Mega Knight
Bandit Electro Wizard Mega Knight
Electro Wizard Electro Spirit Zap Arrows Bandit Ram Rider Mega Knight
Arrows Zap Electro Wizard Ram Rider
Mega Knight Zap Lightning Bandit Electro Wizard Ram Rider
Mega Knight Electro Spirit Zap Arrows Electro Wizard
Bandit Electro Wizard Ram Rider Mega Knight
Zap Lightning Bandit Electro Wizard Ram Rider Mega Knight
Mega Knight Arrows Electro Wizard
Arrows Mega Knight Electro Spirit Zap Bandit Electro Wizard Ram Rider
Zap Arrows Electro Spirit Bandit Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider
Mega Knight Electro Spirit Arrows Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Arrows Lightning Mega Knight
Bandit Mega Knight Zap Lightning Electro Wizard Ram Rider
Lightning Mega Knight Zap Bandit Electro Wizard Ram Rider
Bandit Ram Rider Mega Knight
Arrows Electro Spirit Zap Electro Wizard Ram Rider
Lightning Bandit Electro Wizard Ram Rider
Mega Knight
Zap Lightning Electro Wizard Mega Knight Electro Spirit Bandit
Mega Knight
Lightning Mega Knight Zap Arrows Electro Wizard
Lightning Mega Knight Bandit Ram Rider
Mega Knight
Electro Wizard Electro Spirit Zap Lightning
Arrows Mega Knight Electro Spirit Zap Electro Wizard
Electro Spirit Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Bandit
Arrows Zap Bandit Electro Wizard Ram Rider
Lightning Arrows Bandit
Lightning Arrows
Zap Arrows Mega Knight
Arrows Electro Spirit Zap Ram Rider
Arrows
Arrows Zap Lightning Ram Rider
Arrows Zap Lightning Bandit Ram Rider
Lightning Electro Wizard
Lightning Zap Arrows Bandit Electro Wizard Ram Rider
Lightning Zap Arrows
Lightning Bandit
Lightning Arrows Bandit
Lightning Zap Arrows
Lightning Zap Arrows Bandit
Lightning Arrows Bandit Mega Knight
Lightning Arrows
Lightning
Lightning Zap Arrows Bandit Electro Wizard Mega Knight
Lightning Zap Arrows Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows Electro Spirit Mega Knight
Arrows Zap Lightning Bandit Electro Wizard Ram Rider
Lightning Zap Arrows Bandit Ram Rider Mega Knight
Lightning Zap Arrows Bandit
Lightning Zap Arrows Electro Wizard
Zap Lightning Electro Wizard Electro Spirit
Lightning
Lightning Zap Arrows Bandit Mega Knight
Zap Lightning Electro Spirit Arrows Electro Wizard
Mega Knight
Arrows Lightning
Zap Lightning Electro Wizard Electro Spirit Bandit
Lightning Zap Arrows Electro Wizard Ram Rider
Arrows
Lightning Electro Wizard Mega Knight
Arrows Zap Lightning
Lightning Zap Arrows
Mega Knight
Zap Electro Spirit Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Bandit Electro Wizard Mega Knight
Lightning Mega Knight

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