My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon P.E.K.K.A Phoenix Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Balloon P.E.K.K.A Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Phoenix
Giant Snowball
Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Electro Spirit Lumberjack
The Log
Electro Spirit Lumberjack
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Balloon P.E.K.K.A Lumberjack
Fireball
Balloon Lumberjack
Poison
Balloon Phoenix
Lightning
Balloon Phoenix Lumberjack
Rocket
Balloon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap The Log Phoenix Lumberjack Golden Knight Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap The Log Phoenix

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Balloon P.E.K.K.A Phoenix Lumberjack
Zap
Balloon P.E.K.K.A Electro Spirit The Log Phoenix Lumberjack
Balloon
Zap Lumberjack Electro Spirit The Log Golden Knight
P.E.K.K.A
Zap Electro Spirit The Log Lumberjack
The Log
Zap Balloon P.E.K.K.A Lumberjack
Phoenix
Electro Spirit Zap
Lumberjack
Balloon Electro Spirit Zap P.E.K.K.A The Log
Golden Knight
Balloon

Defense Synergies 1 12

Electro Spirit
Zap The Log Phoenix Lumberjack Golden Knight
Zap
Electro Spirit P.E.K.K.A The Log Phoenix Lumberjack Golden Knight
Balloon
P.E.K.K.A
The Log Zap
The Log
P.E.K.K.A Electro Spirit Zap Lumberjack Golden Knight
Phoenix
Electro Spirit Zap
Lumberjack
Electro Spirit Zap The Log
Golden Knight
Electro Spirit Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Golden Knight
P.E.K.K.A Lumberjack Zap The Log Phoenix
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Phoenix
P.E.K.K.A The Log Lumberjack
The Log Electro Spirit Zap Lumberjack
Electro Spirit Zap Phoenix
Electro Spirit Zap P.E.K.K.A The Log Phoenix Golden Knight
P.E.K.K.A Phoenix Lumberjack
Phoenix Lumberjack
Electro Spirit Zap The Log Lumberjack
Zap Phoenix
P.E.K.K.A Lumberjack Zap The Log
Electro Spirit Zap P.E.K.K.A The Log Lumberjack Golden Knight
P.E.K.K.A Phoenix Lumberjack
Zap P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
Electro Spirit Zap The Log Lumberjack Golden Knight
Zap The Log Electro Spirit Lumberjack
P.E.K.K.A Phoenix Lumberjack
Electro Spirit P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A
Zap The Log Phoenix Lumberjack
P.E.K.K.A Lumberjack Zap The Log Golden Knight
P.E.K.K.A Lumberjack Zap The Log Phoenix
P.E.K.K.A Phoenix Lumberjack
Electro Spirit Zap
P.E.K.K.A Phoenix Lumberjack
P.E.K.K.A Phoenix Lumberjack
Zap P.E.K.K.A Electro Spirit The Log Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Phoenix Lumberjack Golden Knight
P.E.K.K.A Zap The Log Phoenix
P.E.K.K.A Lumberjack Golden Knight
Phoenix Electro Spirit Zap P.E.K.K.A The Log Lumberjack Golden Knight
Electro Spirit Zap P.E.K.K.A The Log Phoenix Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Golden Knight
Zap The Log Golden Knight
The Log
The Log
Zap The Log
Electro Spirit Zap
The Log
The Log Zap
The Log Zap Golden Knight
Lumberjack
Zap The Log Golden Knight
Zap
The Log Golden Knight
Zap The Log
Zap The Log Golden Knight
The Log
Zap The Log
Zap The Log Golden Knight
The Log
The Log
Zap The Log
Zap The Log Electro Spirit
The Log Zap Golden Knight
Zap The Log Golden Knight
Zap The Log Golden Knight
Zap
Zap Electro Spirit
Zap The Log
Zap Electro Spirit
P.E.K.K.A
The Log
Zap Electro Spirit
Zap
The Log
Lumberjack
The Log Zap
Zap
P.E.K.K.A
Zap Electro Spirit The Log Golden Knight
Zap
Zap The Log Golden Knight

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