My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Mighty Miner
Giant Snowball
Skeleton Dragons Mighty Miner
Zap
Mighty Miner
Barbarian Barrel
Electro Spirit Elite Barbarians
The Log
Electro Spirit Elite Barbarians
Earthquake
Arrows
Electro Spirit Skeleton Dragons
Royal Delivery
Electro Spirit Skeleton Dragons Elite Barbarians
Fireball
Skeleton Dragons Elite Barbarians Mighty Miner
Poison
Skeleton Dragons
Lightning
Skeleton Dragons Elite Barbarians Mighty Miner
Rocket
Elite Barbarians Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Skeleton Dragons Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Skeleton Dragons Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Poison Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Zap Berserker Skeleton Dragons Poison Mighty Miner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Electro Spirit Zap Berserker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Elite Barbarians
Zap
Elite Barbarians Mirror Electro Spirit Skeleton Dragons Poison Mighty Miner
Berserker
Skeleton Dragons
Zap Mirror
Elite Barbarians
Zap Electro Spirit
Mirror
Zap Skeleton Dragons Poison
Poison
Zap Mirror
Mighty Miner
Zap

Defense Synergies 2 6

Electro Spirit
Zap
Zap
Skeleton Dragons Mirror Electro Spirit Elite Barbarians Poison Mighty Miner
Berserker
Skeleton Dragons
Zap Mirror
Elite Barbarians
Zap
Mirror
Zap Skeleton Dragons Poison
Poison
Zap Mirror
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Dragons
Elite Barbarians Zap Skeleton Dragons
Skeleton Dragons Elite Barbarians
Elite Barbarians Skeleton Dragons
Elite Barbarians Poison
Electro Spirit Zap Skeleton Dragons
Skeleton Dragons Electro Spirit Zap Poison
Electro Spirit Zap Skeleton Dragons Poison
Mighty Miner Elite Barbarians
Elite Barbarians
Berserker Skeleton Dragons Poison Electro Spirit Zap
Skeleton Dragons Zap Poison
Zap Skeleton Dragons Elite Barbarians
Electro Spirit Zap Skeleton Dragons Poison
Elite Barbarians
Zap Elite Barbarians
Skeleton Dragons Elite Barbarians Poison
Electro Spirit Zap Skeleton Dragons Elite Barbarians
Zap Poison Electro Spirit Skeleton Dragons
Elite Barbarians
Skeleton Dragons Electro Spirit Elite Barbarians Poison
Elite Barbarians Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Poison Zap Skeleton Dragons Elite Barbarians
Zap Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Mighty Miner
Skeleton Dragons Poison Electro Spirit Zap
Elite Barbarians
Mighty Miner Elite Barbarians
Zap Electro Spirit Skeleton Dragons Elite Barbarians Poison
Skeleton Dragons
Elite Barbarians
Zap Elite Barbarians Poison
Elite Barbarians
Skeleton Dragons
Elite Barbarians Electro Spirit Zap Skeleton Dragons Poison Mighty Miner
Poison Electro Spirit Zap Skeleton Dragons Elite Barbarians Mighty Miner
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Skeleton Dragons
Poison Zap Skeleton Dragons
Skeleton Dragons Poison
Skeleton Dragons Poison
Poison Zap Skeleton Dragons
Skeleton Dragons Poison Electro Spirit Zap
Skeleton Dragons Poison
Poison Zap Skeleton Dragons
Poison Zap Skeleton Dragons
Elite Barbarians Poison
Poison Zap Skeleton Dragons
Poison Zap Skeleton Dragons
Poison Skeleton Dragons Elite Barbarians
Skeleton Dragons Poison
Zap Skeleton Dragons Elite Barbarians Poison
Zap Skeleton Dragons Poison
Skeleton Dragons Poison
Poison
Skeleton Dragons
Zap Skeleton Dragons Poison
Zap Skeleton Dragons Poison
Skeleton Dragons Poison
Skeleton Dragons Poison
Zap Skeleton Dragons Poison
Zap Poison Electro Spirit Skeleton Dragons
Poison Zap Skeleton Dragons
Zap Skeleton Dragons Poison
Poison Zap Skeleton Dragons
Elite Barbarians Poison Zap Skeleton Dragons
Zap Electro Spirit Skeleton Dragons Poison
Elite Barbarians
Poison Zap Skeleton Dragons
Zap Electro Spirit Skeleton Dragons Poison
Mighty Miner
Poison
Zap Electro Spirit
Poison Zap Skeleton Dragons
Poison Skeleton Dragons
Zap Skeleton Dragons Poison
Zap Poison
Skeleton Dragons Elite Barbarians
Zap Electro Spirit Skeleton Dragons Elite Barbarians Poison
Zap Skeleton Dragons Poison
Poison Zap
Skeleton Dragons
Poison

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