My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Cannon Dart Goblin Battle Ram
Zap
Cannon Firecracker Dart Goblin Battle Ram
Barbarian Barrel
Electro Spirit Cannon Firecracker Dart Goblin Battle Ram
The Log
Electro Spirit Cannon Firecracker Dart Goblin Battle Ram
Earthquake
Cannon Firecracker
Arrows
Electro Spirit Firecracker Dart Goblin
Royal Delivery
Electro Spirit Firecracker Dart Goblin Battle Ram
Fireball
Cannon Firecracker Dart Goblin Battle Ram
Poison
Cannon Firecracker Dart Goblin
Lightning
Cannon Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Rage Cannon Firecracker Dart Goblin Battle Ram Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Zap Rage Cannon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Battle Ram
Zap
Firecracker Battle Ram Electro Spirit Dart Goblin Mega Knight
Cannon
Firecracker
Zap Dart Goblin Battle Ram Mega Knight
Dart Goblin
Zap Firecracker Battle Ram Mega Knight
Battle Ram
Zap Electro Spirit Firecracker Dart Goblin
Rage
Mega Knight
Zap Firecracker Dart Goblin

Defense Synergies 2 8

Electro Spirit
Zap
Zap
Cannon Mega Knight Electro Spirit Firecracker Dart Goblin
Cannon
Zap Firecracker Dart Goblin
Firecracker
Zap Cannon Dart Goblin Mega Knight
Dart Goblin
Zap Cannon Firecracker Mega Knight
Battle Ram
Rage
Mega Knight
Zap Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Dart Goblin
Zap Cannon Firecracker Dart Goblin Mega Knight
Cannon Mega Knight Dart Goblin
Cannon Firecracker Dart Goblin Mega Knight
Firecracker Mega Knight
Electro Spirit Zap Cannon Firecracker Dart Goblin Mega Knight
Dart Goblin Electro Spirit Zap Cannon Firecracker
Electro Spirit Zap Cannon Dart Goblin Mega Knight
Cannon
Cannon Firecracker Dart Goblin Mega Knight
Dart Goblin Electro Spirit Zap Cannon Firecracker Mega Knight
Zap Firecracker Dart Goblin
Cannon Mega Knight Zap
Mega Knight Electro Spirit Zap Cannon Firecracker Dart Goblin
Cannon Mega Knight
Zap Cannon Mega Knight
Mega Knight Cannon Firecracker
Cannon Mega Knight Electro Spirit Zap Firecracker Dart Goblin
Zap Electro Spirit Cannon Firecracker Dart Goblin Mega Knight
Cannon Dart Goblin
Mega Knight Electro Spirit Cannon Firecracker Dart Goblin
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Zap Firecracker Mega Knight
Mega Knight Zap
Mega Knight Zap
Cannon Mega Knight
Firecracker Electro Spirit Zap Dart Goblin
Dart Goblin
Mega Knight
Zap Mega Knight Electro Spirit Firecracker
Cannon Dart Goblin
Mega Knight Dart Goblin
Mega Knight Zap
Mega Knight Cannon
Cannon Firecracker Dart Goblin Mega Knight
Electro Spirit Zap Firecracker Dart Goblin
Mega Knight Electro Spirit Zap Cannon Firecracker Dart Goblin
Electro Spirit Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Mega Knight
Firecracker Electro Spirit Zap Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Mega Knight
Mega Knight
Zap
Zap Firecracker Electro Spirit Mega Knight
Firecracker Zap Dart Goblin
Zap Mega Knight
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Electro Spirit Firecracker Dart Goblin
Zap Dart Goblin Mega Knight
Zap Electro Spirit Firecracker
Mega Knight
Firecracker
Zap Electro Spirit Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin
Zap
Firecracker Dart Goblin Mega Knight
Zap Electro Spirit Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight

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