My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Miner
Giant Snowball
Cannon Goblin Gang Tombstone Guards Miner
Zap
Cannon Goblin Gang Tombstone Guards
Barbarian Barrel
Electro Spirit Cannon Goblin Gang Tombstone Guards Magic Archer
The Log
Electro Spirit Cannon Goblin Gang Tombstone Guards
Earthquake
Cannon Goblin Gang Tombstone Guards
Arrows
Electro Spirit Goblin Gang Tombstone Guards
Royal Delivery
Electro Spirit Goblin Gang Guards Miner Magic Archer
Fireball
Cannon Goblin Gang Tombstone Magic Archer
Poison
Cannon Goblin Gang Tombstone Guards Magic Archer
Lightning
Cannon Tombstone Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Cannon Goblin Gang Tombstone Guards Miner Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Cannon Goblin Gang

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Miner
Zap
Miner Electro Spirit Guards Magic Archer
Cannon
Goblin Gang
Miner
Tombstone
Guards
Miner Zap
Miner
Zap Goblin Gang Guards Electro Spirit Magic Archer
Magic Archer
Zap Miner

Defense Synergies 1 16

Electro Spirit
Zap
Zap
Cannon Electro Spirit Goblin Gang Tombstone Guards Miner Magic Archer
Cannon
Zap Goblin Gang Guards Magic Archer
Goblin Gang
Zap Cannon Tombstone Guards Miner Magic Archer
Tombstone
Zap Goblin Gang Guards Magic Archer
Guards
Zap Cannon Goblin Gang Tombstone Magic Archer
Miner
Zap Goblin Gang
Magic Archer
Zap Cannon Goblin Gang Tombstone Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Tombstone Magic Archer
Zap Cannon Goblin Gang Tombstone
Cannon Goblin Gang Tombstone
Cannon Goblin Gang Tombstone Guards
Tombstone
Goblin Gang Electro Spirit Zap Cannon Guards Magic Archer
Electro Spirit Zap Cannon Goblin Gang Tombstone Magic Archer
Electro Spirit Zap Cannon Magic Archer
Cannon Goblin Gang Tombstone
Goblin Gang Guards Cannon Miner
Goblin Gang Guards Electro Spirit Zap Cannon Tombstone Magic Archer
Zap Goblin Gang Magic Archer
Cannon Tombstone Zap Goblin Gang Guards
Electro Spirit Zap Cannon Goblin Gang Tombstone Guards Magic Archer
Cannon Goblin Gang Tombstone
Zap Cannon Goblin Gang
Cannon Goblin Gang Tombstone
Cannon Tombstone Electro Spirit Zap Goblin Gang Guards Magic Archer
Zap Electro Spirit Cannon Tombstone Guards Magic Archer
Cannon
Goblin Gang Electro Spirit Cannon Guards
Cannon Tombstone Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Zap Tombstone
Zap Goblin Gang Miner Magic Archer
Goblin Gang Tombstone Guards Zap
Goblin Gang Guards Zap
Cannon Goblin Gang Tombstone Guards
Electro Spirit Zap Goblin Gang Magic Archer
Goblin Gang Guards Tombstone
Zap Electro Spirit Tombstone Magic Archer
Cannon Goblin Gang Tombstone Guards
Tombstone Guards
Zap Guards
Cannon Goblin Gang Tombstone Guards
Cannon Magic Archer
Goblin Gang Tombstone Guards Electro Spirit Zap Magic Archer
Electro Spirit Zap Cannon Magic Archer
Electro Spirit Zap Cannon Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards
Zap Miner Magic Archer
Miner Magic Archer
Guards
Zap Magic Archer
Electro Spirit Zap Magic Archer
Magic Archer
Zap Magic Archer
Miner Zap
Goblin Gang Guards
Miner Zap Magic Archer
Zap Magic Archer
Miner Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap Miner Magic Archer
Magic Archer
Zap
Zap Electro Spirit Magic Archer
Miner Zap Magic Archer
Zap Miner Magic Archer
Miner Zap Magic Archer
Zap Magic Archer
Zap Electro Spirit Guards
Zap Miner Magic Archer
Zap Electro Spirit Magic Archer
Magic Archer
Zap Electro Spirit Goblin Gang Tombstone Guards Magic Archer
Zap Magic Archer
Miner Goblin Gang Magic Archer
Zap Magic Archer
Zap
Zap Electro Spirit Goblin Gang Guards Magic Archer
Zap Magic Archer
Zap Miner Magic Archer

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