My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Royal Ghost Bandit Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Royal Ghost Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Ram Rider
Zap
Bandit Ram Rider
Barbarian Barrel
Electro Spirit Royal Ghost Bandit
The Log
Electro Spirit Bandit Ram Rider
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit P.E.K.K.A Royal Ghost Bandit Mother Witch Ram Rider
Fireball
Bandit Mother Witch Ram Rider
Poison
Mother Witch
Lightning
Bandit Mother Witch Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit P.E.K.K.A Royal Ghost Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Royal Ghost Bandit Fireball Mother Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Royal Ghost Bandit

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball P.E.K.K.A Bandit Mother Witch Ram Rider
Zap
Fireball P.E.K.K.A Ram Rider Electro Spirit Royal Ghost Bandit Mother Witch
Fireball
Zap Electro Spirit Ram Rider
P.E.K.K.A
Zap Electro Spirit Mother Witch Ram Rider
Royal Ghost
Zap Bandit Mother Witch Ram Rider
Bandit
Electro Spirit Zap Royal Ghost Ram Rider
Mother Witch
Electro Spirit Zap P.E.K.K.A Royal Ghost Ram Rider
Ram Rider
Zap Electro Spirit Fireball P.E.K.K.A Royal Ghost Bandit Mother Witch

Defense Synergies 1 10

Electro Spirit
Zap
Zap
Fireball Electro Spirit P.E.K.K.A Royal Ghost Bandit Mother Witch Ram Rider
Fireball
Zap Bandit Ram Rider
P.E.K.K.A
Zap
Royal Ghost
Zap Mother Witch
Bandit
Zap Fireball Ram Rider
Mother Witch
Zap Royal Ghost
Ram Rider
Zap Fireball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Ram Rider
P.E.K.K.A Zap Bandit Ram Rider
P.E.K.K.A Ram Rider Bandit
P.E.K.K.A Bandit Ram Rider
Fireball P.E.K.K.A
Fireball Electro Spirit Zap Royal Ghost Bandit Mother Witch
Ram Rider Electro Spirit Zap Fireball
Electro Spirit Zap Fireball P.E.K.K.A Bandit Ram Rider
P.E.K.K.A
Royal Ghost Bandit
Mother Witch Electro Spirit Zap Fireball Royal Ghost Bandit Ram Rider
Zap Fireball Ram Rider
P.E.K.K.A Zap Fireball Bandit Ram Rider
Fireball Electro Spirit Zap P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit Ram Rider
Zap Fireball P.E.K.K.A Bandit Ram Rider
Fireball P.E.K.K.A
Fireball Electro Spirit Zap Royal Ghost Bandit Ram Rider
Zap Electro Spirit Fireball Royal Ghost Bandit Mother Witch Ram Rider
P.E.K.K.A Ram Rider
Royal Ghost Electro Spirit Fireball P.E.K.K.A Bandit Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Royal Ghost Bandit
Fireball Bandit Zap Royal Ghost
P.E.K.K.A Bandit Zap Ram Rider
P.E.K.K.A Zap Fireball Bandit Ram Rider
P.E.K.K.A Bandit Ram Rider
Fireball Mother Witch Electro Spirit Zap Ram Rider
P.E.K.K.A Fireball Bandit Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Electro Spirit Fireball Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Bandit Ram Rider
Fireball
Electro Spirit Zap Fireball P.E.K.K.A
Electro Spirit Zap Fireball P.E.K.K.A Royal Ghost Mother Witch
Electro Spirit Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost Bandit
Fireball Zap Royal Ghost Bandit Ram Rider
Fireball Bandit
Fireball
Fireball Zap
Fireball Mother Witch Electro Spirit Zap Ram Rider
Fireball Zap Ram Rider
Fireball Zap Bandit Ram Rider
Fireball
Zap Fireball Bandit Ram Rider
Fireball Zap
Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Bandit
Fireball Bandit
Fireball
Zap Fireball Bandit
Zap Fireball Mother Witch
Fireball
Fireball
Zap Fireball
Zap Mother Witch Electro Spirit Fireball
Fireball Zap Royal Ghost Bandit Ram Rider
Fireball Zap Bandit Ram Rider
Fireball Zap Bandit
Zap Fireball Mother Witch
Zap Electro Spirit Fireball
Fireball
Zap Fireball Bandit
Zap Electro Spirit Fireball
P.E.K.K.A
Fireball
Zap Electro Spirit Fireball Bandit
Fireball Zap Ram Rider
Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Electro Spirit Fireball
Zap Fireball
Zap Fireball Royal Ghost Bandit
P.E.K.K.A
Fireball

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