My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

4 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Electro Spirit Firecracker Skeleton Army
The Log
Electro Spirit Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Electro Spirit Firecracker Skeleton Army
Royal Delivery
Electro Spirit Firecracker Skeleton Army P.E.K.K.A
Fireball
Firecracker Skeleton Army
Poison
Firecracker Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap The Log Firecracker Skeleton Army Void P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Zap The Log Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap P.E.K.K.A
Zap
Firecracker Void P.E.K.K.A Electro Spirit The Log Mega Knight
Firecracker
Zap P.E.K.K.A Mega Knight
Skeleton Army
Void
Zap
P.E.K.K.A
Zap Electro Spirit Firecracker The Log
The Log
Zap P.E.K.K.A Mega Knight
Mega Knight
Zap Firecracker The Log

Defense Synergies 3 12

Electro Spirit
Zap The Log
Zap
Mega Knight Electro Spirit Firecracker Skeleton Army Void P.E.K.K.A The Log
Firecracker
The Log Zap Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army
Zap Firecracker The Log
Void
Zap
P.E.K.K.A
The Log Zap Firecracker
The Log
Firecracker P.E.K.K.A Electro Spirit Zap Skeleton Army Mega Knight
Mega Knight
Zap Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Void The Log
Skeleton Army P.E.K.K.A Zap Firecracker The Log Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Void
Skeleton Army P.E.K.K.A Firecracker Mega Knight
Firecracker Skeleton Army P.E.K.K.A The Log Mega Knight
Skeleton Army The Log Electro Spirit Zap Firecracker Mega Knight
Electro Spirit Zap Firecracker Void
Electro Spirit Zap Void P.E.K.K.A The Log Mega Knight
P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Mega Knight
Skeleton Army Electro Spirit Zap Firecracker The Log Mega Knight
Zap Firecracker
Skeleton Army P.E.K.K.A Mega Knight Zap The Log
Skeleton Army Mega Knight Electro Spirit Zap Firecracker P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Zap P.E.K.K.A The Log Mega Knight
Mega Knight Firecracker Skeleton Army P.E.K.K.A
Mega Knight Electro Spirit Zap Firecracker Skeleton Army The Log
Zap The Log Electro Spirit Firecracker Mega Knight
P.E.K.K.A
Skeleton Army Mega Knight Electro Spirit Firecracker P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Void P.E.K.K.A
Void Zap Firecracker The Log Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Zap The Log
Skeleton Army P.E.K.K.A Mega Knight Zap The Log
P.E.K.K.A Skeleton Army Mega Knight
Firecracker Electro Spirit Zap
Skeleton Army P.E.K.K.A Void
P.E.K.K.A Mega Knight Skeleton Army
Zap Void P.E.K.K.A Mega Knight Electro Spirit Firecracker Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Zap Void The Log
Skeleton Army P.E.K.K.A Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Electro Spirit Zap Firecracker P.E.K.K.A The Log
Mega Knight Electro Spirit Zap Firecracker P.E.K.K.A The Log
Electro Spirit Zap Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log
Firecracker Void Zap The Log
Void The Log
Firecracker Void The Log
Zap Firecracker The Log Mega Knight
Firecracker Electro Spirit Zap
Firecracker The Log
The Log Zap Firecracker
Void The Log Zap Firecracker
Void
Firecracker Void Zap The Log
Void Zap Firecracker
Firecracker Void The Log
Firecracker Void
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log Mega Knight
Void Zap Firecracker The Log Mega Knight
Zap Firecracker Void The Log Mega Knight
Void The Log Mega Knight
Void
Void The Log
Zap Void The Log
Zap Firecracker The Log Electro Spirit Mega Knight
Firecracker Void The Log Zap
Void Zap The Log Mega Knight
Void Zap Firecracker The Log
Zap Firecracker Void
Zap Electro Spirit Firecracker Void
Void
Void Zap The Log Mega Knight
Zap Void Electro Spirit Firecracker
P.E.K.K.A Mega Knight
Firecracker The Log
Zap Electro Spirit Skeleton Army Void
Zap Firecracker
The Log
Void Firecracker Mega Knight
The Log Zap Firecracker
Void Zap
Firecracker P.E.K.K.A Mega Knight
Zap Electro Spirit Firecracker The Log
Firecracker Zap Void
Void Zap Firecracker The Log Mega Knight
P.E.K.K.A
Firecracker Void Mega Knight
Void

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