My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Bad
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Skeleton King
Giant Snowball
Tombstone Goblin Barrel Clone Skeleton King
Zap
Firecracker Tombstone Goblin Barrel Clone Skeleton King
Barbarian Barrel
Electro Spirit Firecracker Tombstone Goblin Barrel Clone Skeleton King
The Log
Electro Spirit Firecracker Tombstone Goblin Barrel Clone Skeleton King
Earthquake
Firecracker Tombstone Goblin Barrel Clone Skeleton King
Arrows
Electro Spirit Firecracker Tombstone Goblin Barrel Clone Skeleton King
Royal Delivery
Electro Spirit Firecracker Goblin Barrel Clone Skeleton King
Fireball
Firecracker Tombstone Goblin Barrel Clone Skeleton King
Poison
Firecracker Tombstone Clone Skeleton King
Lightning
Tombstone Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Zap Firecracker Tombstone Goblin Barrel Clone Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Electro Spirit Zap Firecracker

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Zap
Firecracker Mirror Electro Spirit
Firecracker
Zap Mirror Goblin Barrel
Tombstone
Mirror
Zap Goblin Barrel Firecracker
Goblin Barrel
Mirror Firecracker Clone Skeleton King
Clone
Goblin Barrel
Skeleton King
Goblin Barrel

Defense Synergies 2 6

Electro Spirit
Zap
Zap
Mirror Electro Spirit Firecracker Tombstone
Firecracker
Zap Tombstone Mirror
Tombstone
Skeleton King Zap Firecracker Mirror
Mirror
Zap Firecracker Tombstone
Goblin Barrel
Clone
Skeleton King
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tombstone
Zap Firecracker Tombstone
Tombstone
Firecracker Tombstone Skeleton King
Firecracker Tombstone
Electro Spirit Zap Firecracker
Electro Spirit Zap Firecracker Tombstone
Electro Spirit Zap
Tombstone Skeleton King
Firecracker
Electro Spirit Zap Firecracker Tombstone Skeleton King
Zap Firecracker
Tombstone Zap
Electro Spirit Zap Firecracker Tombstone Skeleton King
Tombstone Skeleton King
Zap
Firecracker Tombstone
Tombstone Electro Spirit Zap Firecracker
Zap Electro Spirit Firecracker Tombstone
Electro Spirit Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone
Zap Firecracker
Tombstone Zap
Zap
Tombstone
Firecracker Electro Spirit Zap
Tombstone
Zap Electro Spirit Firecracker Tombstone
Tombstone
Tombstone
Zap
Tombstone Skeleton King
Firecracker
Tombstone Electro Spirit Zap Firecracker Skeleton King
Electro Spirit Zap Firecracker Skeleton King
Electro Spirit Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Firecracker Electro Spirit Zap
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker Electro Spirit
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Electro Spirit Firecracker
Zap
Zap Electro Spirit Firecracker
Firecracker
Zap Electro Spirit Tombstone
Zap Firecracker
Firecracker
Zap Firecracker Skeleton King
Zap
Firecracker
Zap Electro Spirit Firecracker Skeleton King
Firecracker Zap
Zap Firecracker
Firecracker

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