My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut P.E.K.K.A Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Giant P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Goblin Hut Lumberjack
Zap
Goblin Hut
Barbarian Barrel
Electro Spirit Goblin Hut Magic Archer Lumberjack
The Log
Electro Spirit Goblin Hut Lumberjack
Earthquake
Goblin Hut
Arrows
Electro Spirit Goblin Hut
Royal Delivery
Electro Spirit Goblin Hut P.E.K.K.A Magic Archer Lumberjack
Fireball
Goblin Hut Magic Archer Lumberjack
Poison
Goblin Hut Magic Archer
Lightning
Goblin Hut Magic Archer Lumberjack
Rocket
Goblin Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Magic Archer Lumberjack Giant Goblin Hut Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Zap Magic Archer Lumberjack

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Giant P.E.K.K.A Lumberjack
Zap
Giant P.E.K.K.A Electro Spirit Goblin Hut Magic Archer Lumberjack
Giant
Zap Lightning Electro Spirit Goblin Hut Magic Archer Lumberjack
Goblin Hut
Zap Giant Magic Archer Lumberjack
Lightning
Giant
P.E.K.K.A
Zap Magic Archer Electro Spirit Lumberjack
Magic Archer
P.E.K.K.A Zap Giant Goblin Hut Lumberjack
Lumberjack
Electro Spirit Zap Giant Goblin Hut P.E.K.K.A Magic Archer

Defense Synergies 0 8

Electro Spirit
Zap Lumberjack
Zap
Electro Spirit Goblin Hut P.E.K.K.A Magic Archer Lumberjack
Giant
Goblin Hut
Zap Lumberjack
Lightning
P.E.K.K.A
Zap
Magic Archer
Zap Lumberjack
Lumberjack
Electro Spirit Zap Goblin Hut Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Goblin Hut Magic Archer
P.E.K.K.A Lumberjack Zap Goblin Hut
Goblin Hut P.E.K.K.A Lumberjack Lightning
Goblin Hut P.E.K.K.A Lumberjack
Lightning P.E.K.K.A Lumberjack
Electro Spirit Zap Magic Archer Lumberjack
Lightning Electro Spirit Zap Goblin Hut Magic Archer
Lightning Electro Spirit Zap P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Hut Lumberjack
Lumberjack
Electro Spirit Zap Goblin Hut Magic Archer Lumberjack
Zap Goblin Hut Magic Archer
Goblin Hut P.E.K.K.A Lumberjack Zap Lightning
Electro Spirit Zap Goblin Hut P.E.K.K.A Magic Archer Lumberjack
P.E.K.K.A Goblin Hut Lumberjack
Zap Goblin Hut Lightning P.E.K.K.A Lumberjack
Goblin Hut P.E.K.K.A Lumberjack
Electro Spirit Zap Goblin Hut Magic Archer Lumberjack
Zap Electro Spirit Goblin Hut Magic Archer Lumberjack
P.E.K.K.A Goblin Hut Lumberjack
Electro Spirit P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Goblin Hut P.E.K.K.A
Zap Lightning Magic Archer Lumberjack
P.E.K.K.A Lumberjack Zap Goblin Hut Lightning
Lightning P.E.K.K.A Lumberjack Zap
P.E.K.K.A Goblin Hut Lumberjack
Electro Spirit Zap Goblin Hut Magic Archer
P.E.K.K.A Goblin Hut Lightning Lumberjack
P.E.K.K.A Lumberjack
Zap Lightning P.E.K.K.A Electro Spirit Goblin Hut Magic Archer
P.E.K.K.A Goblin Hut
P.E.K.K.A Goblin Hut Lumberjack
Lightning P.E.K.K.A Zap
Lightning P.E.K.K.A Lumberjack
Magic Archer
Goblin Hut Electro Spirit Zap Lightning P.E.K.K.A Magic Archer Lumberjack
Electro Spirit Zap Goblin Hut P.E.K.K.A Magic Archer
Electro Spirit Zap Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer
Zap Magic Archer
Lightning Goblin Hut Magic Archer
Lightning
Zap Magic Archer
Electro Spirit Zap Magic Archer
Magic Archer
Zap Lightning Magic Archer
Zap Lightning
Lightning Lumberjack
Lightning Zap Magic Archer
Lightning Zap Magic Archer
Lightning Goblin Hut Magic Archer
Lightning Magic Archer
Lightning Zap Goblin Hut Magic Archer
Lightning Zap Goblin Hut Magic Archer
Lightning Magic Archer Goblin Hut
Lightning
Lightning
Lightning Zap Magic Archer
Lightning Zap Magic Archer
Lightning Magic Archer
Lightning
Lightning
Lightning Zap
Zap Electro Spirit Magic Archer
Zap Lightning Magic Archer
Lightning Zap Magic Archer
Lightning Zap Magic Archer
Lightning Zap Magic Archer
Zap Lightning Electro Spirit Goblin Hut
Lightning
Lightning Zap Magic Archer
Zap Lightning Electro Spirit Magic Archer
P.E.K.K.A
Lightning Magic Archer
Zap Lightning Electro Spirit Goblin Hut Magic Archer
Lightning Zap Magic Archer
Lightning Magic Archer Lumberjack
Zap Lightning Magic Archer
Lightning Zap
P.E.K.K.A
Zap Electro Spirit Lightning Magic Archer
Zap Lightning Magic Archer
Lightning Zap Magic Archer
P.E.K.K.A
Lightning

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