My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Hog Rider Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Dark Prince
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Baby Dragon
Zap
Goblin Gang Goblin Barrel Dark Prince
Barbarian Barrel
Electro Spirit Goblin Gang Goblin Barrel Dark Prince
The Log
Electro Spirit Goblin Gang Hog Rider Goblin Barrel Dark Prince
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Electro Spirit Goblin Gang Goblin Barrel
Royal Delivery
Electro Spirit Goblin Gang Hog Rider Goblin Barrel Baby Dragon Dark Prince
Fireball
Goblin Gang Hog Rider Goblin Barrel Baby Dragon
Poison
Goblin Gang
Lightning
Baby Dragon Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Goblin Gang Goblin Barrel Fireball Hog Rider Baby Dragon Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Goblin Gang Goblin Barrel

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball Hog Rider
Zap
Fireball Hog Rider Electro Spirit Baby Dragon Dark Prince
Goblin Gang
Hog Rider Goblin Barrel Baby Dragon Dark Prince
Fireball
Zap Hog Rider Electro Spirit Baby Dragon Dark Prince
Hog Rider
Zap Goblin Gang Fireball Electro Spirit Goblin Barrel Baby Dragon Dark Prince
Goblin Barrel
Goblin Gang Dark Prince Hog Rider Baby Dragon
Baby Dragon
Zap Goblin Gang Fireball Hog Rider Goblin Barrel Dark Prince
Dark Prince
Goblin Barrel Zap Goblin Gang Fireball Hog Rider Baby Dragon

Defense Synergies 1 9

Electro Spirit
Zap Baby Dragon Dark Prince
Zap
Fireball Electro Spirit Goblin Gang Baby Dragon Dark Prince
Goblin Gang
Zap Dark Prince
Fireball
Zap Dark Prince
Hog Rider
Goblin Barrel
Baby Dragon
Electro Spirit Zap Dark Prince
Dark Prince
Electro Spirit Zap Goblin Gang Fireball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
Zap Goblin Gang Dark Prince
Goblin Gang Dark Prince
Goblin Gang Dark Prince
Fireball Dark Prince
Goblin Gang Fireball Electro Spirit Zap Baby Dragon Dark Prince
Electro Spirit Zap Goblin Gang Fireball Baby Dragon
Electro Spirit Zap Fireball Baby Dragon
Goblin Gang
Goblin Gang Dark Prince
Goblin Gang Electro Spirit Zap Fireball Baby Dragon Dark Prince
Zap Goblin Gang Fireball Baby Dragon
Zap Goblin Gang Fireball Dark Prince
Fireball Electro Spirit Zap Goblin Gang Baby Dragon Dark Prince
Goblin Gang
Zap Goblin Gang Fireball
Goblin Gang Fireball Dark Prince
Fireball Electro Spirit Zap Goblin Gang Baby Dragon Dark Prince
Zap Baby Dragon Electro Spirit Fireball Dark Prince
Goblin Gang Dark Prince Electro Spirit Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Dark Prince
Fireball Zap Goblin Gang Baby Dragon
Goblin Gang Zap Dark Prince
Goblin Gang Dark Prince Zap Fireball
Goblin Gang Dark Prince
Fireball Electro Spirit Zap Goblin Gang Baby Dragon
Goblin Gang Dark Prince Fireball
Dark Prince
Zap Electro Spirit Fireball Baby Dragon Dark Prince
Goblin Gang
Dark Prince
Zap Fireball Dark Prince
Dark Prince Goblin Gang Fireball
Fireball Baby Dragon
Goblin Gang Electro Spirit Zap Fireball Baby Dragon Dark Prince
Electro Spirit Zap Fireball Baby Dragon Dark Prince
Electro Spirit Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Dark Prince
Fireball Zap Baby Dragon Dark Prince
Fireball Electro Spirit Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Goblin Gang Fireball
Zap Fireball Dark Prince
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon Dark Prince
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Electro Spirit Fireball Baby Dragon Dark Prince
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon
Zap Electro Spirit Fireball
Fireball
Zap Fireball
Zap Electro Spirit Fireball
Fireball
Zap Electro Spirit Goblin Gang Fireball Dark Prince
Fireball Zap Baby Dragon
Fireball
Fireball Goblin Gang Baby Dragon Dark Prince
Zap Fireball Baby Dragon
Zap Fireball
Dark Prince
Zap Electro Spirit Goblin Gang Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Dark Prince
Fireball

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