My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Ram Rider
Giant Snowball
Clone Witch Ram Rider
Zap
Inferno Tower Clone Witch Ram Rider
Barbarian Barrel
Electro Spirit Inferno Tower Clone Witch
The Log
Electro Spirit Clone Witch Ram Rider
Earthquake
Inferno Tower Clone Witch
Arrows
Electro Spirit Clone Witch
Royal Delivery
Electro Spirit Clone Witch P.E.K.K.A Ram Rider
Fireball
Inferno Tower Clone Witch Ram Rider
Poison
Inferno Tower Clone Witch
Lightning
Inferno Tower Witch Ram Rider
Rocket
Inferno Tower Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Clone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap The Log Clone Inferno Tower Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Zap The Log Clone

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap P.E.K.K.A Ram Rider
Zap
P.E.K.K.A Ram Rider Electro Spirit Witch The Log
Inferno Tower
Clone
Witch
Witch
Zap Clone P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Electro Spirit Witch The Log Ram Rider
The Log
Zap P.E.K.K.A Ram Rider
Ram Rider
Zap Electro Spirit Witch P.E.K.K.A The Log

Defense Synergies 2 9

Electro Spirit
Zap The Log
Zap
Electro Spirit Inferno Tower Witch P.E.K.K.A The Log Ram Rider
Inferno Tower
The Log Zap
Clone
Witch
Zap The Log
P.E.K.K.A
The Log Zap
The Log
Inferno Tower P.E.K.K.A Electro Spirit Zap Witch Ram Rider
Ram Rider
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log Ram Rider
Inferno Tower P.E.K.K.A Zap Witch The Log Ram Rider
Inferno Tower Witch P.E.K.K.A Ram Rider
Inferno Tower Witch P.E.K.K.A Ram Rider
P.E.K.K.A The Log
The Log Electro Spirit Zap
Inferno Tower Ram Rider Electro Spirit Zap Witch
Electro Spirit Zap Inferno Tower P.E.K.K.A The Log Ram Rider
Inferno Tower Witch P.E.K.K.A
Inferno Tower
Witch Electro Spirit Zap The Log Ram Rider
Inferno Tower Zap Witch Ram Rider
Inferno Tower P.E.K.K.A Zap Witch The Log Ram Rider
Electro Spirit Zap Witch P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Ram Rider
Inferno Tower Zap P.E.K.K.A The Log Ram Rider
Inferno Tower Witch P.E.K.K.A
Electro Spirit Zap Witch The Log Ram Rider
Zap Witch The Log Electro Spirit Ram Rider
P.E.K.K.A Inferno Tower Ram Rider
Electro Spirit Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Witch P.E.K.K.A
Zap The Log
P.E.K.K.A Zap Inferno Tower Witch The Log Ram Rider
P.E.K.K.A Zap Inferno Tower The Log Ram Rider
Inferno Tower P.E.K.K.A Witch Ram Rider
Electro Spirit Zap Witch Ram Rider
P.E.K.K.A Inferno Tower Witch Ram Rider
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Electro Spirit Inferno Tower Witch The Log
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Inferno Tower Witch
P.E.K.K.A Zap The Log
P.E.K.K.A Inferno Tower Witch Ram Rider
Witch
Inferno Tower Witch Electro Spirit Zap P.E.K.K.A The Log
Electro Spirit Zap Inferno Tower Witch P.E.K.K.A The Log
Electro Spirit Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ram Rider
The Log
The Log
Zap The Log
Electro Spirit Zap Witch Ram Rider
Witch The Log
The Log Zap Ram Rider
The Log Zap Ram Rider
Zap The Log Ram Rider
Zap
The Log
Zap The Log
Zap Witch The Log
The Log
Zap The Log
Zap Witch The Log
The Log
The Log
Zap The Log
Zap The Log Electro Spirit Witch
Witch
The Log Zap Witch Ram Rider
Zap Witch The Log Ram Rider
Zap The Log
Zap Witch
Zap Electro Spirit Witch
Zap The Log
Zap Electro Spirit
P.E.K.K.A
The Log
Zap Electro Spirit Witch
Zap Witch Ram Rider
The Log
The Log Zap
Zap
P.E.K.K.A
Zap Electro Spirit Witch The Log
Zap Witch
Zap Witch The Log
P.E.K.K.A

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