My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Dark Prince
Giant Snowball
Cannon Battle Ram Guards
Zap
Cannon Battle Ram Guards Dark Prince
Barbarian Barrel
Electro Spirit Knight Cannon Battle Ram Guards Dark Prince
The Log
Electro Spirit Cannon Battle Ram Guards Dark Prince
Earthquake
Cannon Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Knight Battle Ram Guards Dark Prince
Fireball
Cannon Battle Ram
Poison
Cannon Guards
Lightning
Knight Cannon Battle Ram Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Battle Ram Rocket Guards Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Knight Cannon Guards Battle Ram Dark Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Knight Cannon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Battle Ram
Zap
Battle Ram Electro Spirit Knight Guards Dark Prince
Knight
Battle Ram Zap
Cannon
Battle Ram
Zap Knight Electro Spirit
Rocket
Guards
Zap
Dark Prince
Zap

Defense Synergies 2 8

Electro Spirit
Zap Dark Prince
Zap
Cannon Electro Spirit Knight Guards Dark Prince
Knight
Cannon Zap
Cannon
Zap Knight Rocket Guards Dark Prince
Battle Ram
Rocket
Cannon
Guards
Zap Cannon
Dark Prince
Electro Spirit Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Cannon
Zap Knight Cannon Dark Prince
Cannon Rocket Knight Dark Prince
Cannon Knight Guards Dark Prince
Rocket Dark Prince
Electro Spirit Zap Cannon Guards Dark Prince
Rocket Electro Spirit Zap Cannon
Rocket Electro Spirit Zap Cannon
Cannon
Knight Guards Cannon Dark Prince
Guards Electro Spirit Zap Knight Cannon Dark Prince
Zap
Cannon Zap Knight Rocket Guards Dark Prince
Rocket Electro Spirit Zap Cannon Guards Dark Prince
Knight Cannon
Rocket Zap Cannon
Knight Cannon Dark Prince
Cannon Electro Spirit Zap Knight Guards Dark Prince
Zap Electro Spirit Knight Cannon Guards Dark Prince
Cannon
Dark Prince Electro Spirit Knight Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Dark Prince
Zap Knight Rocket
Guards Zap Knight Rocket Dark Prince
Rocket Guards Dark Prince Zap Knight
Knight Cannon Guards Dark Prince
Rocket Electro Spirit Zap
Rocket Guards Dark Prince Knight
Knight Dark Prince
Zap Rocket Electro Spirit Knight Dark Prince
Cannon Guards
Knight Guards Dark Prince
Rocket Zap Guards Dark Prince
Rocket Dark Prince Knight Cannon Guards
Cannon
Guards Electro Spirit Zap Knight Rocket Dark Prince
Electro Spirit Zap Cannon Dark Prince
Electro Spirit Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Guards
Zap
Rocket
Knight Rocket Guards Dark Prince
Rocket Zap Dark Prince
Electro Spirit Zap Rocket
Zap
Zap
Rocket Guards
Rocket Zap Knight Dark Prince
Zap Rocket
Rocket Knight
Rocket
Zap
Rocket Zap
Rocket
Rocket
Rocket
Rocket Zap Dark Prince
Rocket Zap
Rocket
Rocket
Rocket
Rocket Zap
Zap Electro Spirit Dark Prince
Zap
Zap
Rocket Zap
Zap
Zap Rocket Electro Spirit Guards
Zap Rocket
Zap Rocket Electro Spirit
Rocket
Zap Electro Spirit Rocket Guards Dark Prince
Rocket Zap
Knight Rocket Dark Prince
Zap
Rocket Zap
Dark Prince
Zap Electro Spirit Rocket Guards
Zap Rocket
Zap Rocket Dark Prince
Rocket

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