My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Flying Machine Hog Rider Guards Witch
Zap
Flying Machine Guards Witch
Barbarian Barrel
Electro Spirit Knight Wizard Guards Witch
The Log
Electro Spirit Hog Rider Guards Witch
Earthquake
Hog Rider Guards Witch
Arrows
Electro Spirit Flying Machine Guards Witch
Royal Delivery
Electro Spirit Knight Flying Machine Hog Rider Wizard Guards Witch
Fireball
Flying Machine Hog Rider Wizard Witch
Poison
Flying Machine Wizard Guards Witch
Lightning
Knight Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Knight Guards Flying Machine Hog Rider Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Knight Guards

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Hog Rider
Zap
Hog Rider Electro Spirit Knight Flying Machine Guards Witch
Knight
Hog Rider Zap Flying Machine Wizard Witch
Flying Machine
Zap Knight Hog Rider
Hog Rider
Zap Knight Electro Spirit Flying Machine Wizard Guards Witch
Wizard
Knight Hog Rider
Guards
Zap Hog Rider
Witch
Zap Knight Hog Rider

Defense Synergies 0 11

Electro Spirit
Zap
Zap
Electro Spirit Knight Flying Machine Guards Witch
Knight
Zap Flying Machine Wizard Witch
Flying Machine
Zap Knight Guards
Hog Rider
Wizard
Knight Guards
Guards
Zap Flying Machine Wizard Witch
Witch
Zap Knight Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Flying Machine Wizard
Zap Knight Flying Machine Witch
Witch Knight
Witch Knight Guards
Electro Spirit Zap Flying Machine Guards
Electro Spirit Zap Flying Machine Wizard Witch
Electro Spirit Zap Flying Machine
Witch
Knight Guards
Guards Witch Electro Spirit Zap Knight Flying Machine Wizard
Zap Flying Machine Wizard Witch
Zap Knight Flying Machine Wizard Guards Witch
Wizard Electro Spirit Zap Guards Witch
Knight
Zap
Wizard Knight Witch
Electro Spirit Zap Knight Flying Machine Wizard Guards Witch
Zap Wizard Witch Electro Spirit Knight Flying Machine Guards
Wizard Electro Spirit Knight Flying Machine Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Witch
Zap Knight Flying Machine Wizard
Guards Zap Knight Witch
Guards Zap Knight
Knight Guards Witch
Wizard Electro Spirit Zap Flying Machine Witch
Guards Knight Flying Machine Witch
Knight
Zap Electro Spirit Knight Flying Machine Witch
Witch Guards
Knight Flying Machine Guards Witch
Zap Guards
Knight Wizard Guards Witch
Wizard Flying Machine Witch
Guards Witch Electro Spirit Zap Knight Flying Machine
Electro Spirit Zap Flying Machine Wizard Witch
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine Guards
Zap Flying Machine
Flying Machine
Knight Flying Machine Guards
Wizard Zap
Wizard Electro Spirit Zap Flying Machine Witch
Flying Machine Wizard Witch
Zap Flying Machine Wizard
Zap Flying Machine Wizard
Guards
Zap Knight Flying Machine Wizard
Zap Flying Machine Wizard
Flying Machine Knight
Flying Machine
Zap Flying Machine
Zap Flying Machine Wizard Witch
Flying Machine Wizard
Zap Flying Machine Wizard
Zap Flying Machine Wizard Witch
Wizard
Zap Flying Machine
Zap Electro Spirit Wizard Witch
Witch
Zap Flying Machine Wizard Witch
Zap Flying Machine Wizard Witch
Zap
Zap Flying Machine Wizard Witch
Zap Electro Spirit Flying Machine Wizard Guards Witch
Zap Wizard
Zap Electro Spirit
Wizard
Zap Electro Spirit Flying Machine Guards Witch
Zap Flying Machine Wizard Witch
Knight Flying Machine Wizard
Zap Flying Machine Wizard
Zap
Flying Machine
Zap Electro Spirit Flying Machine Guards Witch
Zap Flying Machine Witch
Zap Flying Machine Witch
Wizard

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