My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight X-Bow Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Gang Barbarians X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Barbarians
Zap
Goblin Gang X-Bow
Barbarian Barrel
Electro Spirit Knight Goblin Gang Barbarians X-Bow
The Log
Electro Spirit Goblin Gang Barbarians X-Bow
Earthquake
Goblin Gang Barbarians X-Bow
Arrows
Electro Spirit Goblin Gang
Royal Delivery
Electro Spirit Knight Goblin Gang Barbarians Mother Witch
Fireball
Goblin Gang Barbarians X-Bow Mother Witch
Poison
Goblin Gang Barbarians X-Bow Mother Witch
Lightning
Knight X-Bow Mother Witch
Rocket
Barbarians X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Knight Goblin Gang Fireball Mother Witch Barbarians X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Knight Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball X-Bow Mother Witch
Zap
Fireball X-Bow Electro Spirit Knight Mother Witch
Knight
Goblin Gang X-Bow Zap Fireball Mother Witch
Goblin Gang
Knight X-Bow
Barbarians
Fireball
Zap X-Bow Electro Spirit Knight
X-Bow
Zap Knight Fireball Electro Spirit Goblin Gang
Mother Witch
Electro Spirit Zap Knight

Defense Synergies 4 10

Electro Spirit
Zap
Zap
Fireball Electro Spirit Knight Goblin Gang Barbarians X-Bow Mother Witch
Knight
Goblin Gang X-Bow Zap Fireball Mother Witch
Goblin Gang
Knight Zap Barbarians X-Bow
Barbarians
Zap Goblin Gang
Fireball
Zap X-Bow Knight
X-Bow
Knight Fireball Zap Goblin Gang
Mother Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball X-Bow
Barbarians Zap Knight Goblin Gang X-Bow
Goblin Gang Barbarians Knight
Barbarians Knight Goblin Gang
Barbarians Fireball X-Bow
Goblin Gang Fireball Electro Spirit Zap X-Bow Mother Witch
Electro Spirit Zap Goblin Gang Fireball X-Bow
Electro Spirit Zap Barbarians Fireball X-Bow
Barbarians Goblin Gang X-Bow
Knight Goblin Gang Barbarians
Goblin Gang Barbarians Mother Witch Electro Spirit Zap Knight Fireball X-Bow
Zap Goblin Gang Fireball
Barbarians Zap Knight Goblin Gang Fireball X-Bow
Fireball Electro Spirit Zap Goblin Gang Barbarians X-Bow
Barbarians Knight Goblin Gang X-Bow
Barbarians Zap Goblin Gang Fireball X-Bow
Barbarians Knight Goblin Gang Fireball X-Bow
Fireball Electro Spirit Zap Knight Goblin Gang Barbarians X-Bow
Zap Electro Spirit Knight Barbarians Fireball Mother Witch
Barbarians
Goblin Gang Electro Spirit Knight Barbarians Fireball Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Zap Fireball X-Bow
Fireball Zap Knight Goblin Gang X-Bow
Goblin Gang Barbarians Zap Knight
Goblin Gang Zap Knight Barbarians Fireball X-Bow
Barbarians Knight Goblin Gang
Fireball Mother Witch Electro Spirit Zap Goblin Gang
Goblin Gang Knight Barbarians Fireball
Knight Barbarians
Zap Electro Spirit Knight Barbarians Fireball X-Bow
Goblin Gang Barbarians
Knight Barbarians
Zap Barbarians Fireball
Barbarians Knight Goblin Gang Fireball
Barbarians Fireball
Goblin Gang Barbarians Electro Spirit Zap Knight Fireball X-Bow
Electro Spirit Zap Barbarians Fireball Mother Witch
Electro Spirit Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow
Fireball Zap X-Bow
Fireball X-Bow
Knight Barbarians Fireball
Fireball Zap
Fireball Mother Witch Electro Spirit Zap
Fireball X-Bow Zap
Fireball Zap X-Bow
Goblin Gang Fireball X-Bow
Zap Knight Fireball X-Bow
Fireball Zap
Knight Fireball
Fireball X-Bow
Zap Fireball X-Bow
X-Bow Zap Fireball
Fireball X-Bow
Fireball
Zap Fireball X-Bow
Zap Fireball X-Bow Mother Witch
Fireball X-Bow
Fireball
X-Bow
Zap Barbarians Fireball X-Bow
Zap Mother Witch Electro Spirit Fireball
Fireball X-Bow Zap
Fireball Zap X-Bow
Fireball Zap X-Bow
Zap Fireball X-Bow Mother Witch
Zap Electro Spirit Fireball
Fireball
Zap Fireball X-Bow
Zap Electro Spirit Fireball
Fireball
Zap Electro Spirit Goblin Gang Barbarians Fireball X-Bow
Fireball Zap
Fireball
Fireball Knight Goblin Gang
Zap Fireball
Zap Fireball
Zap Electro Spirit Goblin Gang Fireball
Zap Fireball
Zap Fireball X-Bow
Fireball

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