My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Electro Spirit Knight Wizard Royal Ghost Bandit
The Log
Electro Spirit Bandit
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Knight Wizard P.E.K.K.A Royal Ghost Bandit
Fireball
Wizard Bandit
Poison
Wizard
Lightning
Knight Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Knight Void Royal Ghost Bandit Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Knight Void

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap P.E.K.K.A Bandit
Zap
Void P.E.K.K.A Electro Spirit Knight Royal Ghost Bandit
Knight
Zap Wizard
Wizard
Knight P.E.K.K.A Royal Ghost Bandit
Void
Zap
P.E.K.K.A
Zap Electro Spirit Wizard
Royal Ghost
Zap Wizard Bandit
Bandit
Electro Spirit Zap Wizard Royal Ghost

Defense Synergies 0 10

Electro Spirit
Zap
Zap
Electro Spirit Knight Void P.E.K.K.A Royal Ghost Bandit
Knight
Zap Wizard
Wizard
Knight P.E.K.K.A Royal Ghost Bandit
Void
Zap
P.E.K.K.A
Zap Wizard
Royal Ghost
Zap Wizard
Bandit
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Void
P.E.K.K.A Zap Knight Bandit
P.E.K.K.A Knight Void Bandit
P.E.K.K.A Knight Bandit
P.E.K.K.A
Electro Spirit Zap Royal Ghost Bandit
Electro Spirit Zap Wizard Void
Electro Spirit Zap Void P.E.K.K.A Bandit
P.E.K.K.A
Knight Royal Ghost Bandit
Electro Spirit Zap Knight Wizard Royal Ghost Bandit
Zap Wizard
P.E.K.K.A Zap Knight Wizard Bandit
Wizard Electro Spirit Zap P.E.K.K.A Royal Ghost
P.E.K.K.A Knight Bandit
Zap P.E.K.K.A Bandit
Wizard Knight P.E.K.K.A
Electro Spirit Zap Knight Wizard Royal Ghost Bandit
Zap Wizard Electro Spirit Knight Royal Ghost Bandit
P.E.K.K.A
Wizard Royal Ghost Electro Spirit Knight P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Void P.E.K.K.A Royal Ghost Bandit
Void Bandit Zap Knight Wizard Royal Ghost
P.E.K.K.A Bandit Zap Knight
P.E.K.K.A Zap Knight Bandit
P.E.K.K.A Knight Bandit
Wizard Electro Spirit Zap
P.E.K.K.A Knight Void Bandit
P.E.K.K.A Knight
Zap Void P.E.K.K.A Electro Spirit Knight Bandit
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Void
P.E.K.K.A Knight Wizard Bandit
Wizard
Electro Spirit Zap Knight P.E.K.K.A
Electro Spirit Zap Wizard P.E.K.K.A Royal Ghost
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Royal Ghost Bandit
Void Zap Royal Ghost Bandit
Void Bandit
Knight Void
Wizard Zap
Wizard Electro Spirit Zap
Wizard
Zap Wizard
Void Zap Wizard Bandit
Void
Void Zap Knight Wizard Bandit
Void Zap Wizard
Knight Void Bandit
Void Bandit
Zap
Zap Wizard Bandit
Wizard Bandit
Void Zap Wizard Bandit
Zap Wizard
Void
Wizard Void
Void
Zap Void
Zap Electro Spirit Wizard
Void Zap Wizard Royal Ghost Bandit
Void Zap Wizard Bandit
Void Zap Bandit
Zap Wizard
Zap Electro Spirit Wizard Void
Void
Void Zap Wizard Bandit
Zap Void Electro Spirit
P.E.K.K.A
Wizard
Zap Electro Spirit Void Bandit
Zap Wizard
Void Knight Wizard
Zap Wizard
Void Zap
P.E.K.K.A
Zap Electro Spirit
Zap Void
Void Zap Royal Ghost Bandit

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