My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Graveyard
Giant Snowball
Mega Minion Musketeer Goblin Barrel Guards Graveyard
Zap
Goblin Barrel Guards Graveyard
Barbarian Barrel
Electro Spirit Musketeer Goblin Barrel Guards Graveyard
The Log
Electro Spirit Musketeer Goblin Barrel Guards Graveyard
Earthquake
Goblin Barrel Guards Graveyard
Arrows
Electro Spirit Goblin Barrel Guards Graveyard
Royal Delivery
Electro Spirit Mega Minion Musketeer Goblin Barrel Guards Graveyard
Fireball
Mega Minion Musketeer Goblin Barrel
Poison
Mega Minion Musketeer Guards Graveyard
Lightning
Mega Minion Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Minion Guards Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Mega Minion Goblin Barrel Guards Musketeer Freeze Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Mega Minion Goblin Barrel

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Zap
Zap
Mega Minion Graveyard Electro Spirit Musketeer Guards Freeze
Mega Minion
Electro Spirit Zap Graveyard
Musketeer
Zap Graveyard
Goblin Barrel
Guards
Guards
Zap Goblin Barrel Graveyard
Freeze
Graveyard Zap
Graveyard
Zap Freeze Mega Minion Musketeer Guards

Defense Synergies 3 6

Electro Spirit
Mega Minion Zap
Zap
Mega Minion Electro Spirit Musketeer Guards
Mega Minion
Electro Spirit Zap Musketeer Guards Freeze
Musketeer
Guards Zap Mega Minion
Goblin Barrel
Guards
Musketeer Zap Mega Minion
Freeze
Mega Minion
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Musketeer
Zap Mega Minion Musketeer
Mega Minion Musketeer Freeze
Mega Minion Musketeer Guards
Freeze Electro Spirit Zap Mega Minion Musketeer Guards
Mega Minion Musketeer Electro Spirit Zap Freeze
Electro Spirit Zap Musketeer
Musketeer
Guards Musketeer
Guards Electro Spirit Zap Mega Minion Musketeer Freeze
Mega Minion Musketeer Zap
Zap Musketeer Guards Freeze
Electro Spirit Zap Mega Minion Guards Freeze
Zap Freeze
Musketeer
Electro Spirit Zap Mega Minion Musketeer Guards
Zap Freeze Electro Spirit Mega Minion Musketeer Guards
Musketeer
Electro Spirit Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap
Zap Mega Minion Musketeer
Guards Zap Musketeer
Guards Zap Musketeer
Musketeer Guards
Electro Spirit Zap Musketeer Freeze
Guards Mega Minion Musketeer
Zap Freeze Electro Spirit Mega Minion
Mega Minion Musketeer Guards
Mega Minion Musketeer Guards
Zap Guards
Guards
Musketeer
Guards Electro Spirit Zap Mega Minion Musketeer Freeze
Electro Spirit Zap Mega Minion Musketeer Freeze
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards Freeze
Zap Musketeer
Musketeer Guards Freeze
Zap
Electro Spirit Zap Mega Minion Musketeer Freeze
Musketeer
Zap Freeze
Zap
Musketeer Guards
Zap Musketeer
Zap Musketeer
Musketeer
Musketeer Freeze
Zap Musketeer
Zap Musketeer
Musketeer
Freeze
Zap Mega Minion Musketeer
Zap
Musketeer
Musketeer
Zap Musketeer
Zap Freeze Electro Spirit
Mega Minion
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Electro Spirit Mega Minion Musketeer Guards Freeze
Mega Minion
Zap Musketeer
Zap Electro Spirit Freeze
Zap Electro Spirit Musketeer Guards Freeze
Zap Mega Minion Musketeer
Freeze
Mega Minion Musketeer
Zap Musketeer
Zap
Mega Minion Musketeer
Zap Electro Spirit Musketeer Guards Freeze
Zap Musketeer
Zap Musketeer Freeze

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