My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Mega Minion Hog Rider Skeleton Army Baby Dragon
Zap
Skeleton Army
Barbarian Barrel
Electro Spirit Valkyrie Skeleton Army
The Log
Electro Spirit Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Electro Spirit Skeleton Army
Royal Delivery
Electro Spirit Mega Minion Valkyrie Hog Rider Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Mega Minion Hog Rider Skeleton Army Baby Dragon
Poison
Mega Minion Skeleton Army
Lightning
Mega Minion Valkyrie Baby Dragon
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Minion Valkyrie Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Mega Minion Skeleton Army Valkyrie Hog Rider Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Mega Minion Skeleton Army

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Zap Hog Rider P.E.K.K.A
Zap
Mega Minion Hog Rider P.E.K.K.A Electro Spirit Valkyrie Baby Dragon
Mega Minion
Electro Spirit Zap Valkyrie Baby Dragon
Valkyrie
Hog Rider Zap Mega Minion Baby Dragon P.E.K.K.A
Hog Rider
Zap Valkyrie Electro Spirit Baby Dragon
Skeleton Army
Baby Dragon
Zap Mega Minion Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Electro Spirit Valkyrie Baby Dragon

Defense Synergies 2 12

Electro Spirit
Mega Minion Zap Baby Dragon
Zap
Mega Minion Electro Spirit Valkyrie Skeleton Army Baby Dragon P.E.K.K.A
Mega Minion
Electro Spirit Zap Valkyrie Skeleton Army Baby Dragon
Valkyrie
Zap Mega Minion Baby Dragon P.E.K.K.A
Hog Rider
Skeleton Army
Zap Mega Minion
Baby Dragon
Electro Spirit Zap Mega Minion Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Valkyrie Baby Dragon
Skeleton Army P.E.K.K.A Zap Mega Minion Valkyrie
Skeleton Army P.E.K.K.A Mega Minion Valkyrie
Skeleton Army P.E.K.K.A Mega Minion Valkyrie
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Electro Spirit Zap Mega Minion Valkyrie Baby Dragon
Mega Minion Electro Spirit Zap Baby Dragon
Electro Spirit Zap Valkyrie Baby Dragon P.E.K.K.A
P.E.K.K.A Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Electro Spirit Zap Mega Minion Baby Dragon
Mega Minion Zap Baby Dragon
Skeleton Army P.E.K.K.A Zap Valkyrie
Valkyrie Skeleton Army Electro Spirit Zap Mega Minion Baby Dragon P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Zap P.E.K.K.A
Valkyrie Skeleton Army P.E.K.K.A
Electro Spirit Zap Mega Minion Valkyrie Skeleton Army Baby Dragon
Zap Valkyrie Baby Dragon Electro Spirit Mega Minion
P.E.K.K.A
Valkyrie Skeleton Army Electro Spirit Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap P.E.K.K.A
Zap Mega Minion Valkyrie Baby Dragon
Skeleton Army P.E.K.K.A Zap Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Valkyrie Skeleton Army
Electro Spirit Zap Baby Dragon
Skeleton Army P.E.K.K.A Mega Minion Valkyrie
P.E.K.K.A Valkyrie Skeleton Army
Zap P.E.K.K.A Electro Spirit Mega Minion Valkyrie Skeleton Army Baby Dragon
P.E.K.K.A Mega Minion Skeleton Army
P.E.K.K.A Mega Minion Valkyrie
Skeleton Army P.E.K.K.A Zap Valkyrie
Skeleton Army P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Baby Dragon
Skeleton Army Electro Spirit Zap Mega Minion Valkyrie Baby Dragon P.E.K.K.A
Valkyrie Electro Spirit Zap Mega Minion Baby Dragon P.E.K.K.A
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie
Zap Valkyrie Baby Dragon
Electro Spirit Zap Mega Minion Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Zap Valkyrie
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Mega Minion Baby Dragon
Zap Valkyrie Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Electro Spirit Valkyrie Baby Dragon
Mega Minion
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Electro Spirit Mega Minion
Mega Minion
Zap
Zap Electro Spirit
P.E.K.K.A
Zap Electro Spirit Skeleton Army
Zap Mega Minion Baby Dragon
Mega Minion Valkyrie Baby Dragon
Zap Baby Dragon
Zap
Mega Minion P.E.K.K.A
Zap Electro Spirit Baby Dragon
Zap
Zap Baby Dragon
P.E.K.K.A

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