My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit Ram Rider
Giant Snowball
Minions Ram Rider
Zap
Minions Inferno Tower Bandit Ram Rider
Barbarian Barrel
Electro Spirit Inferno Tower Bandit
The Log
Electro Spirit Bandit Ram Rider
Earthquake
Inferno Tower
Arrows
Electro Spirit Minions
Royal Delivery
Electro Spirit Minions Bandit Ram Rider
Fireball
Minions Inferno Tower Bandit Ram Rider
Poison
Minions Inferno Tower
Lightning
Inferno Tower Bandit Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap The Log Minions Bandit Inferno Tower Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Zap The Log Minions

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Bandit Ram Rider
Zap
Ram Rider Electro Spirit Minions The Log Bandit Mega Knight
Minions
Mega Knight Zap Bandit Ram Rider
Inferno Tower
The Log
Zap Bandit Ram Rider Mega Knight
Bandit
Electro Spirit Zap Minions The Log Ram Rider Mega Knight
Ram Rider
Zap Electro Spirit Minions The Log Bandit Mega Knight
Mega Knight
Minions Zap The Log Bandit Ram Rider

Defense Synergies 2 19

Electro Spirit
Zap The Log
Zap
Mega Knight Electro Spirit Minions Inferno Tower The Log Bandit Ram Rider
Minions
Zap Inferno Tower The Log Bandit Ram Rider Mega Knight
Inferno Tower
The Log Zap Minions Bandit Mega Knight
The Log
Inferno Tower Electro Spirit Zap Minions Bandit Ram Rider Mega Knight
Bandit
Zap Minions Inferno Tower The Log Ram Rider Mega Knight
Ram Rider
Zap Minions The Log Bandit
Mega Knight
Zap Minions Inferno Tower The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower The Log Ram Rider
Inferno Tower Zap Minions The Log Bandit Ram Rider Mega Knight
Inferno Tower Ram Rider Mega Knight Minions Bandit
Inferno Tower Minions Bandit Ram Rider Mega Knight
The Log Mega Knight
The Log Electro Spirit Zap Minions Bandit Mega Knight
Minions Inferno Tower Ram Rider Electro Spirit Zap
Electro Spirit Zap Inferno Tower The Log Bandit Ram Rider Mega Knight
Inferno Tower Minions
Inferno Tower Bandit Mega Knight
Minions Electro Spirit Zap The Log Bandit Ram Rider Mega Knight
Minions Inferno Tower Zap Ram Rider
Inferno Tower Mega Knight Zap Minions The Log Bandit Ram Rider
Mega Knight Electro Spirit Zap Minions The Log
Inferno Tower Bandit Ram Rider Mega Knight
Inferno Tower Zap The Log Bandit Ram Rider Mega Knight
Mega Knight Minions Inferno Tower
Mega Knight Electro Spirit Zap Minions The Log Bandit Ram Rider
Zap The Log Electro Spirit Minions Bandit Ram Rider Mega Knight
Inferno Tower Ram Rider
Mega Knight Electro Spirit Minions The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Inferno Tower Bandit
Bandit Zap The Log Mega Knight
Bandit Mega Knight Zap Minions Inferno Tower The Log Ram Rider
Mega Knight Zap Inferno Tower The Log Bandit Ram Rider
Inferno Tower Bandit Ram Rider Mega Knight
Electro Spirit Zap Minions Ram Rider
Minions Inferno Tower Bandit Ram Rider
Inferno Tower Mega Knight
Zap Mega Knight Electro Spirit Minions Inferno Tower The Log Bandit
Inferno Tower
Mega Knight Minions Inferno Tower
Mega Knight Zap The Log
Mega Knight Inferno Tower Bandit Ram Rider
Mega Knight
Inferno Tower Electro Spirit Zap Minions The Log
Minions Mega Knight Electro Spirit Zap Inferno Tower The Log
Electro Spirit Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap The Log Bandit Ram Rider
The Log Bandit
The Log
Zap The Log Mega Knight
Electro Spirit Zap Minions Ram Rider
The Log
The Log Zap Ram Rider
The Log Zap Bandit Ram Rider
Minions
Zap The Log Bandit Ram Rider
Zap
The Log Bandit
Minions Bandit
Zap The Log
Zap The Log Bandit
The Log Bandit Mega Knight
Minions
Zap The Log Bandit Mega Knight
Zap The Log Mega Knight
Minions The Log Mega Knight
The Log
Zap The Log
Zap The Log Electro Spirit Mega Knight
The Log Zap Bandit Ram Rider
Zap The Log Bandit Ram Rider Mega Knight
Zap The Log Bandit
Zap
Zap Electro Spirit Minions
Zap The Log Bandit Mega Knight
Zap Electro Spirit
Mega Knight
The Log
Zap Electro Spirit Minions Bandit
Zap Ram Rider
The Log
Mega Knight
The Log Zap
Zap
Mega Knight
Zap Electro Spirit Minions The Log
Zap
Zap The Log Bandit Mega Knight
Mega Knight

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