My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Dark Prince Rune Giant Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel Dark Prince Rune Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Dark Prince
Giant Snowball
Minions Skeleton Barrel
Zap
Minions Skeleton Barrel Dark Prince Goblin Giant
Barbarian Barrel
Electro Spirit Skeleton Barrel Dark Prince
The Log
Electro Spirit Skeleton Barrel Dark Prince
Earthquake
Arrows
Electro Spirit Minions Skeleton Barrel
Royal Delivery
Electro Spirit Minions Skeleton Barrel Dark Prince
Fireball
Minions Skeleton Barrel
Poison
Minions Skeleton Barrel
Lightning
Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Earthquake Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Barrel Dark Prince Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Minions Skeleton Barrel Earthquake Dark Prince Rune Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Minions Skeleton Barrel

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Goblin Giant
Zap
Earthquake Goblin Giant Electro Spirit Minions Skeleton Barrel Dark Prince
Minions
Zap Skeleton Barrel Dark Prince Rune Giant Goblin Giant
Skeleton Barrel
Zap Minions Dark Prince Goblin Giant
Earthquake
Zap Dark Prince Goblin Giant
Dark Prince
Zap Minions Skeleton Barrel Earthquake Goblin Giant
Rune Giant
Minions
Goblin Giant
Zap Electro Spirit Minions Skeleton Barrel Earthquake Dark Prince

Defense Synergies 1 8

Electro Spirit
Zap Dark Prince
Zap
Goblin Giant Electro Spirit Minions Skeleton Barrel Earthquake Dark Prince
Minions
Zap Dark Prince Goblin Giant
Skeleton Barrel
Zap
Earthquake
Zap
Dark Prince
Electro Spirit Zap Minions
Rune Giant
Goblin Giant
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Minions Skeleton Barrel Goblin Giant
Zap Minions Dark Prince
Minions Dark Prince
Minions Dark Prince
Earthquake Dark Prince
Electro Spirit Zap Minions Earthquake Dark Prince
Minions Electro Spirit Zap
Earthquake Electro Spirit Zap Skeleton Barrel Goblin Giant
Minions
Dark Prince
Minions Electro Spirit Zap Earthquake Dark Prince Goblin Giant
Minions Zap
Zap Minions Earthquake Dark Prince
Electro Spirit Zap Minions Earthquake Dark Prince
Zap
Minions Dark Prince
Electro Spirit Zap Minions Dark Prince
Zap Earthquake Electro Spirit Minions Dark Prince
Dark Prince Electro Spirit Minions Earthquake Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince
Zap Skeleton Barrel
Zap Minions Dark Prince Goblin Giant
Dark Prince Zap Goblin Giant
Dark Prince Goblin Giant
Electro Spirit Zap Minions Skeleton Barrel Goblin Giant
Dark Prince Minions Goblin Giant
Dark Prince Goblin Giant
Zap Electro Spirit Minions Dark Prince
Goblin Giant
Minions Dark Prince
Zap Dark Prince Goblin Giant
Dark Prince Goblin Giant
Electro Spirit Zap Minions Dark Prince Goblin Giant
Minions Electro Spirit Zap Earthquake Dark Prince
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake
Zap Skeleton Barrel
Earthquake Skeleton Barrel Goblin Giant
Earthquake Skeleton Barrel Dark Prince
Zap Earthquake Dark Prince
Electro Spirit Zap Minions Skeleton Barrel Goblin Giant
Earthquake
Earthquake Zap Skeleton Barrel
Zap Skeleton Barrel
Minions
Zap Skeleton Barrel Earthquake Dark Prince
Zap
Earthquake Skeleton Barrel
Earthquake Minions Skeleton Barrel
Earthquake Zap Skeleton Barrel
Earthquake Zap Skeleton Barrel
Earthquake Skeleton Barrel
Earthquake
Minions
Zap Skeleton Barrel Earthquake Dark Prince
Zap Skeleton Barrel Earthquake
Minions Earthquake
Earthquake Zap Skeleton Barrel
Zap Earthquake Electro Spirit Dark Prince
Zap Skeleton Barrel Earthquake
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap
Zap Electro Spirit Minions Skeleton Barrel
Zap Earthquake
Zap Electro Spirit
Earthquake
Zap Skeleton Barrel Earthquake Electro Spirit Minions Dark Prince
Zap
Dark Prince
Zap Skeleton Barrel Earthquake
Zap
Dark Prince
Zap Electro Spirit Minions
Zap
Zap Skeleton Barrel Dark Prince Goblin Giant

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