My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Heal Spirit P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Mortar Goblin Barrel
Barbarian Barrel
Electro Spirit Mortar Heal Spirit Goblin Barrel
The Log
Electro Spirit Heal Spirit Goblin Barrel
Earthquake
Mortar Goblin Barrel
Arrows
Electro Spirit Heal Spirit Goblin Barrel
Royal Delivery
Electro Spirit Heal Spirit Goblin Barrel P.E.K.K.A
Fireball
Mortar Goblin Barrel
Poison
Mortar
Lightning
Mortar Archer Queen
Rocket
Mortar Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Mortar Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Heal Spirit Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Heal Spirit Zap Goblin Barrel Tornado Mortar Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Heal Spirit Zap Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap P.E.K.K.A
Zap
Tornado P.E.K.K.A Electro Spirit Mortar Heal Spirit
Mortar
Zap Tornado
Heal Spirit
Zap P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Tornado
Zap P.E.K.K.A Mortar
P.E.K.K.A
Zap Tornado Electro Spirit Heal Spirit Goblin Barrel Archer Queen
Archer Queen
P.E.K.K.A

Defense Synergies 1 7

Electro Spirit
Zap Archer Queen
Zap
Electro Spirit Mortar Tornado P.E.K.K.A Archer Queen
Mortar
Zap Tornado
Heal Spirit
Goblin Barrel
Tornado
P.E.K.K.A Zap Mortar
P.E.K.K.A
Tornado Zap
Archer Queen
Electro Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar
P.E.K.K.A Zap Mortar
Mortar Tornado P.E.K.K.A
P.E.K.K.A Mortar
Tornado P.E.K.K.A
Tornado Electro Spirit Zap
Tornado Electro Spirit Zap Mortar
Electro Spirit Zap P.E.K.K.A
P.E.K.K.A Mortar Tornado Archer Queen
Tornado
Electro Spirit Zap Tornado
Zap Tornado
Mortar P.E.K.K.A Zap
Electro Spirit Zap Mortar Tornado P.E.K.K.A
P.E.K.K.A Mortar
Tornado Zap Mortar P.E.K.K.A
Mortar Tornado P.E.K.K.A
Mortar Electro Spirit Zap Tornado
Zap Mortar Tornado Electro Spirit
P.E.K.K.A Mortar Tornado
Electro Spirit P.E.K.K.A
P.E.K.K.A Mortar Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Mortar
P.E.K.K.A Zap
P.E.K.K.A Zap Tornado
P.E.K.K.A
Electro Spirit Zap Tornado
P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A Electro Spirit Mortar Tornado
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Tornado Archer Queen
P.E.K.K.A
Electro Spirit Zap Mortar Tornado P.E.K.K.A Archer Queen
Electro Spirit Zap P.E.K.K.A Archer Queen
Electro Spirit Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Zap Tornado
Zap Mortar
Electro Spirit Zap Tornado
Mortar Tornado
Zap Tornado
Zap Mortar Tornado
Tornado
Zap Mortar Tornado
Zap Tornado Archer Queen
Mortar
Mortar
Zap Mortar
Zap Mortar
Mortar
Mortar Tornado
Zap Mortar
Zap Mortar Tornado
Tornado
Tornado
Zap Mortar
Zap Tornado Electro Spirit Mortar
Mortar Zap Tornado
Zap Mortar Tornado
Zap Mortar Tornado
Zap Tornado
Zap Electro Spirit
Zap Mortar
Zap Electro Spirit
P.E.K.K.A
Zap Electro Spirit
Zap Tornado Archer Queen
Zap Mortar
Zap Tornado Archer Queen
P.E.K.K.A Archer Queen
Zap Electro Spirit Tornado Archer Queen
Zap Tornado Archer Queen
Zap Mortar Tornado Archer Queen
P.E.K.K.A
Mortar

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