My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Dark Prince Hunter Fisherman Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Dark Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Fisherman
Giant Snowball
Fisherman
Zap
Royal Giant Dark Prince Fisherman
Barbarian Barrel
Electro Spirit Dark Prince Hunter
The Log
Electro Spirit Royal Giant Dark Prince Hunter Fisherman
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Dark Prince Hunter Fisherman
Fireball
Hunter Fisherman
Poison
Hunter Fisherman
Lightning
Dark Prince Hunter Fisherman Archer Queen
Rocket
Hunter Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball Dark Prince Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Fisherman Fireball Dark Prince Hunter Archer Queen Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Zap Fisherman Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Royal Giant Fireball
Zap
Fireball Electro Spirit Royal Giant Dark Prince Hunter Fisherman
Royal Giant
Fireball Hunter Fisherman Electro Spirit Zap Dark Prince
Fireball
Zap Royal Giant Electro Spirit Dark Prince Archer Queen
Dark Prince
Zap Royal Giant Fireball Fisherman
Hunter
Royal Giant Fisherman Zap
Fisherman
Royal Giant Hunter Zap Dark Prince
Archer Queen
Fireball

Defense Synergies 2 12

Electro Spirit
Zap Dark Prince Hunter Fisherman Archer Queen
Zap
Fireball Electro Spirit Dark Prince Hunter Fisherman Archer Queen
Royal Giant
Fireball
Zap Dark Prince
Dark Prince
Electro Spirit Zap Fireball Hunter Archer Queen
Hunter
Fisherman Electro Spirit Zap Dark Prince
Fisherman
Hunter Electro Spirit Zap
Archer Queen
Electro Spirit Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Hunter Zap Dark Prince Fisherman
Hunter Fisherman Dark Prince
Hunter Dark Prince Fisherman
Fireball Dark Prince
Fireball Electro Spirit Zap Dark Prince Hunter
Hunter Electro Spirit Zap Fireball
Electro Spirit Zap Fireball
Hunter Fisherman Archer Queen
Dark Prince Hunter Fisherman
Electro Spirit Zap Fireball Dark Prince Hunter Fisherman
Hunter Zap Fireball
Hunter Zap Fireball Dark Prince
Fireball Electro Spirit Zap Dark Prince Hunter
Hunter
Zap Fireball Hunter Fisherman
Fireball Dark Prince Hunter Fisherman
Fireball Electro Spirit Zap Dark Prince Hunter Fisherman
Zap Hunter Electro Spirit Fireball Dark Prince Fisherman
Hunter Fisherman
Dark Prince Electro Spirit Fireball Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Dark Prince Fisherman
Fireball Zap Hunter Fisherman
Zap Dark Prince Hunter Fisherman
Dark Prince Hunter Zap Fireball Fisherman
Dark Prince Hunter Fisherman
Fireball Electro Spirit Zap Hunter
Dark Prince Fireball Hunter
Dark Prince Hunter Fisherman
Zap Electro Spirit Fireball Dark Prince
Dark Prince Hunter
Zap Fireball Dark Prince Archer Queen
Dark Prince Fireball Hunter
Fireball
Electro Spirit Zap Fireball Dark Prince Hunter Fisherman Archer Queen
Electro Spirit Zap Fireball Dark Prince Hunter Archer Queen
Electro Spirit Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Fisherman
Fireball
Fireball Dark Prince
Fireball Zap Dark Prince
Fireball Electro Spirit Zap Hunter
Fireball Zap Hunter
Fireball Zap Fisherman
Fireball Fisherman
Zap Fireball Dark Prince Fisherman
Fireball Zap Archer Queen
Fireball Hunter Fisherman
Fireball Fisherman
Zap Fireball Fisherman
Zap Fireball Hunter
Fireball
Fireball
Fisherman
Zap Fireball Dark Prince Hunter Fisherman
Zap Fireball
Fireball
Fireball
Fisherman
Zap Fireball
Zap Electro Spirit Fireball Dark Prince Hunter
Fisherman
Fireball Zap Hunter Fisherman
Fireball Zap Fisherman
Fireball Zap Fisherman
Zap Fireball Hunter
Zap Electro Spirit Fireball
Fireball
Zap Fireball Hunter
Zap Electro Spirit Fireball
Fireball
Zap Electro Spirit Fireball Dark Prince
Fireball Zap Hunter Archer Queen
Fireball
Fireball Dark Prince Hunter
Zap Fireball
Zap Fireball Archer Queen
Dark Prince Archer Queen
Zap Electro Spirit Fireball Archer Queen
Zap Fireball Archer Queen
Zap Fireball Dark Prince Archer Queen
Fireball

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