My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Ice Wizard Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Electro Spirit Battle Ram Ice Wizard Royal Ghost Bandit
The Log
Electro Spirit Battle Ram Bandit
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Battle Ram P.E.K.K.A Ice Wizard Royal Ghost Bandit
Fireball
Battle Ram Ice Wizard Bandit
Poison
Ice Wizard
Lightning
Battle Ram Ice Wizard Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram P.E.K.K.A Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Ice Wizard Royal Ghost Bandit Battle Ram Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Ice Wizard Royal Ghost

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Battle Ram P.E.K.K.A Bandit
Zap
Battle Ram P.E.K.K.A Electro Spirit Ice Wizard Royal Ghost Bandit
Battle Ram
Zap Bandit Electro Spirit Lightning P.E.K.K.A Royal Ghost
Lightning
Battle Ram
P.E.K.K.A
Zap Electro Spirit Battle Ram Ice Wizard
Ice Wizard
Zap P.E.K.K.A Bandit
Royal Ghost
Zap Battle Ram Bandit
Bandit
Battle Ram Electro Spirit Zap Ice Wizard Royal Ghost

Defense Synergies 0 7

Electro Spirit
Zap
Zap
Electro Spirit P.E.K.K.A Ice Wizard Royal Ghost Bandit
Battle Ram
Lightning
P.E.K.K.A
Zap Ice Wizard
Ice Wizard
Zap P.E.K.K.A Bandit
Royal Ghost
Zap
Bandit
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap
P.E.K.K.A Zap Ice Wizard Bandit
P.E.K.K.A Lightning Ice Wizard Bandit
P.E.K.K.A Ice Wizard Bandit
Lightning P.E.K.K.A
Electro Spirit Zap Ice Wizard Royal Ghost Bandit
Lightning Electro Spirit Zap Ice Wizard
Lightning Electro Spirit Zap P.E.K.K.A Bandit
P.E.K.K.A Ice Wizard
Ice Wizard Royal Ghost Bandit
Ice Wizard Electro Spirit Zap Royal Ghost Bandit
Zap Ice Wizard
P.E.K.K.A Zap Lightning Ice Wizard Bandit
Electro Spirit Zap P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
Zap Lightning P.E.K.K.A Bandit
P.E.K.K.A
Electro Spirit Zap Ice Wizard Royal Ghost Bandit
Zap Electro Spirit Ice Wizard Royal Ghost Bandit
P.E.K.K.A
Royal Ghost Electro Spirit P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Bandit
Bandit Zap Lightning Royal Ghost
P.E.K.K.A Bandit Zap Lightning
Lightning P.E.K.K.A Zap Bandit
P.E.K.K.A Bandit
Electro Spirit Zap Ice Wizard
P.E.K.K.A Lightning Ice Wizard Bandit
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Spirit Bandit
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A Zap
Lightning P.E.K.K.A Bandit
Electro Spirit Zap Lightning P.E.K.K.A
Electro Spirit Zap P.E.K.K.A Ice Wizard Royal Ghost
Electro Spirit Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Ghost Bandit
Zap Ice Wizard Royal Ghost Bandit
Lightning Bandit
Lightning
Zap
Electro Spirit Zap Ice Wizard
Zap Lightning Ice Wizard
Zap Lightning Bandit
Lightning
Lightning Zap Bandit
Lightning Zap
Lightning Bandit
Lightning Bandit
Lightning Zap
Lightning Zap Bandit
Lightning Bandit
Lightning
Lightning
Lightning Zap Bandit
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap
Zap Electro Spirit Ice Wizard
Zap Lightning Ice Wizard Royal Ghost Bandit
Lightning Zap Bandit
Lightning Zap Bandit
Lightning Zap Ice Wizard
Zap Lightning Electro Spirit
Lightning
Lightning Zap Bandit
Zap Lightning Electro Spirit
P.E.K.K.A
Lightning
Zap Lightning Electro Spirit Bandit
Lightning Zap Ice Wizard
Lightning
Zap Lightning
Lightning Zap
P.E.K.K.A
Zap Electro Spirit Lightning
Zap Lightning
Lightning Zap Royal Ghost Bandit
P.E.K.K.A
Lightning

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