My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Wizard Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Prince Bandit
Giant Snowball
Royal Recruits Musketeer
Zap
Prince Bandit
Barbarian Barrel
Electro Spirit Royal Recruits Musketeer Wizard Bandit
The Log
Electro Spirit Royal Recruits Musketeer Prince Bandit
Earthquake
Arrows
Electro Spirit Royal Recruits
Royal Delivery
Electro Spirit Royal Recruits Musketeer Wizard Prince Bandit
Fireball
Musketeer Wizard Bandit
Poison
Royal Recruits Musketeer Wizard
Lightning
Musketeer Wizard Prince Bandit
Rocket
Musketeer Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap The Log Bandit Musketeer Wizard Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Zap The Log Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Bandit
Zap
Prince Electro Spirit Royal Recruits Musketeer The Log Bandit
Royal Recruits
Zap Musketeer Bandit
Musketeer
Zap Royal Recruits Prince The Log Bandit
Wizard
Prince Bandit
Prince
Zap Musketeer Wizard The Log
The Log
Zap Musketeer Prince Bandit
Bandit
Electro Spirit Zap Royal Recruits Musketeer Wizard The Log

Defense Synergies 2 12

Electro Spirit
Zap The Log
Zap
Electro Spirit Musketeer Prince The Log Bandit
Royal Recruits
The Log
Musketeer
The Log Zap Bandit
Wizard
Prince The Log Bandit
Prince
The Log Zap Wizard
The Log
Musketeer Prince Electro Spirit Zap Royal Recruits Wizard Bandit
Bandit
Zap Musketeer Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Musketeer Wizard The Log
Zap Royal Recruits Musketeer Prince The Log Bandit
Prince Royal Recruits Musketeer Bandit
Royal Recruits Prince Musketeer Bandit
Royal Recruits Prince The Log
The Log Electro Spirit Zap Musketeer Bandit
Musketeer Electro Spirit Zap Wizard
Electro Spirit Zap Royal Recruits Musketeer The Log Bandit
Royal Recruits Musketeer Prince
Royal Recruits Musketeer Prince Bandit
Electro Spirit Zap Royal Recruits Musketeer Wizard The Log Bandit
Musketeer Zap Wizard
Royal Recruits Prince Zap Musketeer Wizard The Log Bandit
Wizard Electro Spirit Zap Royal Recruits Prince The Log
Royal Recruits Prince Bandit
Zap Royal Recruits Prince The Log Bandit
Wizard Royal Recruits Musketeer Prince
Electro Spirit Zap Royal Recruits Musketeer Wizard Prince The Log Bandit
Zap Wizard The Log Electro Spirit Royal Recruits Musketeer Bandit
Royal Recruits Musketeer Prince
Royal Recruits Wizard Electro Spirit Musketeer Prince The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Prince Bandit
Bandit Zap Musketeer Wizard Prince The Log
Royal Recruits Bandit Zap Musketeer Prince The Log
Royal Recruits Prince Zap Musketeer The Log Bandit
Royal Recruits Musketeer Prince Bandit
Wizard Electro Spirit Zap Musketeer
Royal Recruits Prince Musketeer Bandit
Royal Recruits Prince
Zap Royal Recruits Electro Spirit Prince The Log Bandit
Royal Recruits Musketeer
Royal Recruits Musketeer Prince
Royal Recruits Zap Prince The Log
Royal Recruits Prince Wizard Bandit
Royal Recruits Wizard Musketeer
Royal Recruits Electro Spirit Zap Musketeer Prince The Log
Electro Spirit Zap Royal Recruits Musketeer Wizard The Log
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Musketeer The Log Bandit
Zap Musketeer The Log Bandit
The Log Bandit
Royal Recruits Musketeer Prince The Log
Wizard Zap The Log
Wizard Electro Spirit Zap Musketeer
Musketeer Wizard The Log
The Log Zap Wizard
The Log Zap Wizard Bandit
Musketeer Prince
Zap Royal Recruits Musketeer Wizard Prince The Log Bandit
Zap Musketeer Wizard
Musketeer The Log Bandit
Musketeer Bandit
Zap Musketeer Prince The Log
Zap Musketeer Wizard The Log Bandit
Royal Recruits Musketeer Wizard The Log Bandit
Zap Musketeer Wizard Prince The Log Bandit
Zap Wizard The Log
Musketeer Prince The Log
Wizard
Musketeer Prince The Log
Zap Royal Recruits Musketeer The Log
Zap The Log Electro Spirit Wizard
The Log Zap Musketeer Wizard Bandit
Zap Musketeer Wizard Prince The Log Bandit
Zap Musketeer The Log Bandit
Zap Musketeer Wizard
Zap Electro Spirit Musketeer Wizard
Zap Musketeer Wizard The Log Bandit
Zap Electro Spirit
Prince
Wizard The Log
Zap Electro Spirit Royal Recruits Musketeer Prince Bandit
Zap Musketeer Wizard
The Log
Musketeer Wizard Prince
The Log Zap Musketeer Wizard
Zap
Royal Recruits Musketeer Prince
Zap Electro Spirit Royal Recruits Musketeer The Log
Zap Musketeer
Zap Royal Recruits Musketeer Prince The Log Bandit
Prince
Wizard

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