My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army Clone
Giant Snowball
Skeleton Barrel Skeleton Army Clone
Zap
Skeleton Barrel Firecracker Skeleton Army Clone
Barbarian Barrel
Electro Spirit Skeleton Barrel Firecracker Skeleton Army Clone
The Log
Electro Spirit Skeleton Barrel Firecracker Skeleton Army Clone
Earthquake
Firecracker Skeleton Army Clone
Arrows
Electro Spirit Skeleton Barrel Firecracker Skeleton Army Clone
Royal Delivery
Electro Spirit Skeleton Barrel Firecracker Skeleton Army Clone
Fireball
Skeleton Barrel Firecracker Skeleton Army Clone
Poison
Skeleton Barrel Firecracker Skeleton Army Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Barrel Rage Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Rage The Log Skeleton Barrel Firecracker Skeleton Army Clone

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Zap Rage The Log

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Zap
Firecracker Electro Spirit Skeleton Barrel The Log
Skeleton Barrel
Firecracker Clone Zap
Firecracker
Zap Skeleton Barrel
Rage
Skeleton Army
Clone
Clone
Skeleton Barrel Skeleton Army
The Log
Zap

Defense Synergies 1 8

Electro Spirit
Zap The Log
Zap
Electro Spirit Skeleton Barrel Firecracker Skeleton Army The Log
Skeleton Barrel
Zap
Firecracker
The Log Zap Skeleton Army
Rage
Skeleton Army
Zap Firecracker The Log
Clone
The Log
Firecracker Electro Spirit Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker The Log
Skeleton Army Zap Firecracker The Log
Skeleton Army
Skeleton Army Firecracker
Firecracker Skeleton Army The Log
Skeleton Army The Log Electro Spirit Zap Firecracker
Electro Spirit Zap Firecracker
Electro Spirit Zap Skeleton Barrel The Log
Skeleton Army
Skeleton Army Firecracker
Skeleton Army Electro Spirit Zap Firecracker The Log
Zap Firecracker
Skeleton Army Zap The Log
Skeleton Army Electro Spirit Zap Firecracker The Log
Skeleton Army
Skeleton Army Zap The Log
Firecracker Skeleton Army
Electro Spirit Zap Firecracker Skeleton Army The Log
Zap The Log Electro Spirit Firecracker
Skeleton Army Electro Spirit Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap
Zap Skeleton Barrel Firecracker The Log
Skeleton Army Zap The Log
Skeleton Army Zap The Log
Skeleton Army
Firecracker Electro Spirit Zap Skeleton Barrel
Skeleton Army
Skeleton Army
Zap Electro Spirit Firecracker Skeleton Army The Log
Skeleton Army
Skeleton Army Zap The Log
Skeleton Army
Firecracker Skeleton Army
Skeleton Army Electro Spirit Zap Firecracker The Log
Electro Spirit Zap Firecracker The Log
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker The Log
Firecracker Zap Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel Firecracker The Log
Zap Firecracker The Log
Firecracker Electro Spirit Zap Skeleton Barrel
Firecracker The Log
The Log Zap Skeleton Barrel Firecracker
The Log Zap Skeleton Barrel Firecracker
Firecracker Zap Skeleton Barrel The Log
Zap Firecracker
Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker The Log
Zap Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker The Log
Zap Skeleton Barrel Firecracker The Log
Zap Skeleton Barrel Firecracker The Log
The Log
The Log
Zap Skeleton Barrel The Log
Zap Firecracker The Log Electro Spirit
Firecracker The Log Zap Skeleton Barrel
Zap Skeleton Barrel The Log
Zap Skeleton Barrel Firecracker The Log
Zap Firecracker
Zap Electro Spirit Skeleton Barrel Firecracker
Zap The Log
Zap Electro Spirit Firecracker
Firecracker The Log
Zap Skeleton Barrel Electro Spirit Skeleton Army
Zap Firecracker
The Log
Firecracker
The Log Zap Skeleton Barrel Firecracker
Zap
Firecracker
Zap Electro Spirit Firecracker The Log
Firecracker Zap
Zap Skeleton Barrel Firecracker The Log
Firecracker

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