My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Prince Electro Dragon Executioner Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Prince
Giant Snowball
Skeleton Barrel Electro Dragon
Zap
Skeleton Barrel Prince
Barbarian Barrel
Electro Spirit Skeleton Barrel Executioner
The Log
Electro Spirit Skeleton Barrel Prince
Earthquake
Arrows
Electro Spirit Skeleton Barrel
Royal Delivery
Electro Spirit Skeleton Barrel Prince Electro Dragon Executioner
Fireball
Skeleton Barrel Electro Dragon Executioner
Poison
Skeleton Barrel Electro Dragon Executioner
Lightning
Prince Electro Dragon Executioner
Rocket
Prince Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Tornado Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Tornado Electro Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Barrel Tornado Prince Executioner Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Skeleton Barrel Tornado Prince Electro Dragon Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Skeleton Barrel Tornado

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Golem
Zap
Tornado Prince Electro Spirit Skeleton Barrel Electro Dragon Executioner Golem
Skeleton Barrel
Zap Tornado Prince Golem
Tornado
Zap Executioner Skeleton Barrel Electro Dragon Golem
Prince
Zap Skeleton Barrel Golem
Electro Dragon
Golem Zap Tornado Executioner
Executioner
Tornado Zap Electro Dragon Golem
Golem
Electro Dragon Electro Spirit Zap Skeleton Barrel Tornado Prince Executioner

Defense Synergies 1 9

Electro Spirit
Zap
Zap
Electro Spirit Skeleton Barrel Tornado Prince Electro Dragon Executioner
Skeleton Barrel
Zap
Tornado
Executioner Zap Prince Electro Dragon
Prince
Zap Tornado Executioner
Electro Dragon
Zap Tornado
Executioner
Tornado Zap Prince
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Electro Dragon Executioner
Zap Prince Electro Dragon Executioner
Tornado Prince Electro Dragon Executioner
Prince Electro Dragon
Tornado Prince
Tornado Electro Spirit Zap Electro Dragon Executioner
Tornado Electro Spirit Zap Electro Dragon Executioner
Electro Spirit Zap Skeleton Barrel Electro Dragon
Tornado Prince
Tornado Prince
Executioner Electro Spirit Zap Tornado Electro Dragon
Executioner Zap Tornado Electro Dragon
Prince Zap Electro Dragon
Executioner Electro Spirit Zap Tornado Prince Electro Dragon
Prince
Tornado Zap Prince
Tornado Prince Electro Dragon Executioner
Electro Spirit Zap Tornado Prince Electro Dragon Executioner
Zap Tornado Executioner Electro Spirit Electro Dragon
Tornado Prince
Electro Spirit Prince Electro Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince
Zap Skeleton Barrel Prince Electro Dragon Executioner
Zap Prince Electro Dragon
Prince Zap Tornado
Prince Executioner
Executioner Electro Spirit Zap Skeleton Barrel Tornado Electro Dragon
Prince
Prince
Zap Electro Dragon Electro Spirit Tornado Prince
Prince Electro Dragon
Zap Tornado Prince
Prince Executioner
Electro Dragon Executioner
Electro Dragon Electro Spirit Zap Tornado Prince Executioner
Executioner Electro Spirit Zap Electro Dragon
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Electro Dragon
Zap Skeleton Barrel Tornado Electro Dragon Executioner
Skeleton Barrel Electro Dragon
Skeleton Barrel Prince
Executioner Zap
Executioner Electro Spirit Zap Skeleton Barrel Tornado Electro Dragon
Tornado Executioner
Zap Skeleton Barrel Tornado Electro Dragon Executioner
Zap Skeleton Barrel Tornado Electro Dragon
Tornado Prince Electro Dragon
Zap Skeleton Barrel Tornado Prince Electro Dragon
Zap Tornado Electro Dragon Executioner
Skeleton Barrel Executioner
Skeleton Barrel Electro Dragon
Zap Skeleton Barrel Prince
Zap Skeleton Barrel Electro Dragon Executioner
Skeleton Barrel Electro Dragon Executioner
Tornado
Zap Skeleton Barrel Prince Electro Dragon Executioner
Zap Skeleton Barrel Tornado Electro Dragon
Prince
Tornado
Tornado Prince
Zap Skeleton Barrel Electro Dragon
Zap Tornado Electro Spirit Electro Dragon Executioner
Zap Skeleton Barrel Tornado Electro Dragon Executioner
Zap Skeleton Barrel Tornado Prince Electro Dragon
Zap Skeleton Barrel Tornado
Zap Tornado Electro Dragon Executioner
Zap Electro Dragon Electro Spirit Skeleton Barrel
Zap Electro Dragon
Zap Electro Spirit Electro Dragon
Prince
Zap Skeleton Barrel Electro Spirit Prince Electro Dragon
Zap Tornado Electro Dragon Executioner
Prince Electro Dragon Executioner
Zap Skeleton Barrel Electro Dragon Executioner
Zap Tornado
Prince Electro Dragon Executioner
Zap Electro Dragon Electro Spirit Tornado
Zap Tornado Electro Dragon Executioner
Electro Dragon Zap Skeleton Barrel Tornado Prince Executioner
Prince
Electro Dragon

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