My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Battle Ram Giant Skeleton Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Giant Skeleton Fisherman
Giant Snowball
Archers Battle Ram Fisherman
Zap
Archers Firecracker Battle Ram Fisherman
Barbarian Barrel
Electro Spirit Archers Firecracker Battle Ram Giant Skeleton
The Log
Electro Spirit Archers Firecracker Battle Ram Giant Skeleton Fisherman
Earthquake
Archers Firecracker
Arrows
Electro Spirit Archers Firecracker
Royal Delivery
Electro Spirit Archers Firecracker Battle Ram Giant Skeleton Fisherman
Fireball
Archers Firecracker Battle Ram Fisherman
Poison
Archers Firecracker Fisherman
Lightning
Battle Ram Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Giant Snowball Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Giant Snowball Archers Firecracker Fisherman Battle Ram Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Zap Giant Snowball Archers

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Giant Snowball Battle Ram Giant Skeleton
Zap
Firecracker Battle Ram Electro Spirit Giant Snowball Archers Giant Skeleton Fisherman
Giant Snowball
Battle Ram Electro Spirit Zap Archers Firecracker Giant Skeleton
Archers
Zap Giant Snowball Battle Ram Giant Skeleton Fisherman
Firecracker
Zap Giant Snowball Battle Ram Giant Skeleton Fisherman
Battle Ram
Zap Giant Snowball Electro Spirit Archers Firecracker
Giant Skeleton
Electro Spirit Zap Giant Snowball Archers Firecracker Fisherman
Fisherman
Zap Archers Firecracker Giant Skeleton

Defense Synergies 0 17

Electro Spirit
Zap Giant Snowball Fisherman
Zap
Electro Spirit Giant Snowball Archers Firecracker Giant Skeleton Fisherman
Giant Snowball
Electro Spirit Zap Archers Firecracker Giant Skeleton Fisherman
Archers
Zap Giant Snowball Firecracker Giant Skeleton Fisherman
Firecracker
Zap Giant Snowball Archers Giant Skeleton Fisherman
Battle Ram
Giant Skeleton
Zap Giant Snowball Archers Firecracker
Fisherman
Electro Spirit Zap Giant Snowball Archers Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Zap Firecracker Fisherman
Fisherman Giant Snowball Archers Giant Skeleton
Firecracker Fisherman
Firecracker Giant Skeleton
Electro Spirit Zap Giant Snowball Archers Firecracker
Giant Snowball Electro Spirit Zap Archers Firecracker
Electro Spirit Zap Giant Skeleton
Fisherman
Giant Snowball Archers Firecracker Giant Skeleton Fisherman
Archers Electro Spirit Zap Giant Snowball Firecracker Giant Skeleton Fisherman
Zap Giant Snowball Archers Firecracker
Zap Giant Snowball Giant Skeleton
Electro Spirit Zap Giant Snowball Firecracker
Zap Giant Snowball Fisherman
Firecracker Fisherman
Electro Spirit Zap Giant Snowball Archers Firecracker Fisherman
Zap Giant Snowball Electro Spirit Archers Firecracker Giant Skeleton Fisherman
Fisherman
Electro Spirit Giant Snowball Archers Firecracker Giant Skeleton Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Archers Giant Skeleton Fisherman
Zap Giant Snowball Archers Firecracker Fisherman
Giant Skeleton Zap Fisherman
Giant Skeleton Zap Fisherman
Giant Skeleton Fisherman
Firecracker Electro Spirit Zap Giant Snowball Archers
Archers Giant Skeleton
Giant Skeleton Fisherman
Zap Giant Skeleton Electro Spirit Giant Snowball Firecracker
Giant Skeleton
Zap Giant Snowball Giant Skeleton
Giant Skeleton
Archers Firecracker
Electro Spirit Zap Archers Firecracker Giant Skeleton Fisherman
Electro Spirit Zap Giant Snowball Archers Firecracker Giant Skeleton
Electro Spirit Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker Zap Giant Snowball Fisherman
Giant Skeleton
Firecracker Giant Skeleton
Zap Giant Snowball Firecracker
Firecracker Electro Spirit Zap Giant Snowball
Archers Firecracker
Zap Giant Snowball Firecracker
Zap Giant Snowball Firecracker Fisherman
Giant Snowball Fisherman
Firecracker Zap Fisherman
Zap Giant Snowball Archers Firecracker
Giant Snowball Firecracker Fisherman
Firecracker Fisherman
Zap Giant Snowball Firecracker Fisherman
Zap Giant Snowball Firecracker
Firecracker
Giant Snowball
Fisherman
Zap Giant Snowball Archers Firecracker Fisherman
Zap Giant Snowball Firecracker
Giant Skeleton
Giant Snowball
Fisherman
Zap Giant Snowball
Zap Giant Snowball Firecracker Electro Spirit
Fisherman
Firecracker Zap Giant Snowball Fisherman
Zap Giant Snowball Fisherman
Zap Firecracker Fisherman
Zap Giant Snowball Archers Firecracker
Zap Electro Spirit Giant Snowball Firecracker
Giant Snowball
Zap Giant Snowball
Zap Electro Spirit Giant Snowball Firecracker
Giant Skeleton
Giant Snowball Firecracker
Zap Electro Spirit Archers
Zap Giant Snowball Archers Firecracker
Firecracker
Zap Giant Snowball Firecracker
Zap Giant Snowball Giant Skeleton
Firecracker
Zap Electro Spirit Giant Snowball Firecracker Giant Skeleton
Firecracker Zap Giant Snowball
Zap Giant Snowball Firecracker Giant Skeleton
Firecracker

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