My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush P.E.K.K.A Royal Ghost Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Electro Spirit Royal Ghost Bandit Magic Archer
The Log
Electro Spirit Suspicious Bush Bandit
Earthquake
Arrows
Electro Spirit Suspicious Bush
Royal Delivery
Electro Spirit P.E.K.K.A Royal Ghost Bandit Magic Archer
Fireball
Suspicious Bush Bandit Magic Archer
Poison
Suspicious Bush Magic Archer
Lightning
Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Suspicious Bush P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Suspicious Bush Void Royal Ghost Bandit Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Zap Suspicious Bush Void

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap P.E.K.K.A Bandit
Zap
Void P.E.K.K.A Electro Spirit Royal Ghost Bandit Magic Archer
Suspicious Bush
Void
Zap
P.E.K.K.A
Zap Magic Archer Electro Spirit
Royal Ghost
Zap Bandit Magic Archer
Bandit
Electro Spirit Zap Royal Ghost Magic Archer
Magic Archer
P.E.K.K.A Zap Royal Ghost Bandit

Defense Synergies 0 7

Electro Spirit
Zap
Zap
Electro Spirit Void P.E.K.K.A Royal Ghost Bandit Magic Archer
Suspicious Bush
Void
Zap
P.E.K.K.A
Zap
Royal Ghost
Zap
Bandit
Zap Magic Archer
Magic Archer
Zap Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Void Magic Archer
P.E.K.K.A Zap Bandit
P.E.K.K.A Void Bandit
P.E.K.K.A Bandit
P.E.K.K.A
Electro Spirit Zap Royal Ghost Bandit Magic Archer
Electro Spirit Zap Void Magic Archer
Electro Spirit Zap Void P.E.K.K.A Bandit Magic Archer
P.E.K.K.A
Royal Ghost Bandit
Electro Spirit Zap Royal Ghost Bandit Magic Archer
Zap Magic Archer
P.E.K.K.A Zap Bandit
Electro Spirit Zap P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
P.E.K.K.A
Electro Spirit Zap Royal Ghost Bandit Magic Archer
Zap Electro Spirit Royal Ghost Bandit Magic Archer
P.E.K.K.A
Royal Ghost Electro Spirit P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Void P.E.K.K.A Royal Ghost Bandit
Void Bandit Zap Royal Ghost Magic Archer
P.E.K.K.A Bandit Zap
P.E.K.K.A Zap Bandit
P.E.K.K.A Bandit
Electro Spirit Zap Magic Archer
P.E.K.K.A Void Bandit
P.E.K.K.A
Zap Void P.E.K.K.A Electro Spirit Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Void
P.E.K.K.A Bandit
Magic Archer
Electro Spirit Zap P.E.K.K.A Magic Archer
Electro Spirit Zap P.E.K.K.A Royal Ghost Magic Archer
Electro Spirit Zap Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Royal Ghost Bandit
Void Zap Royal Ghost Bandit Magic Archer
Void Bandit Magic Archer
Void
Zap Magic Archer
Electro Spirit Zap Magic Archer
Magic Archer
Zap Magic Archer
Void Zap Bandit
Void
Void Zap Bandit Magic Archer
Void Zap Magic Archer
Void Bandit Magic Archer
Void Bandit Magic Archer
Zap Magic Archer
Zap Bandit Magic Archer
Magic Archer Bandit
Void Zap Bandit Magic Archer
Zap Void Magic Archer
Void Magic Archer
Void
Void
Zap Void
Zap Electro Spirit Magic Archer
Void Zap Royal Ghost Bandit Magic Archer
Void Zap Bandit Magic Archer
Void Zap Bandit Magic Archer
Zap Void Magic Archer
Zap Electro Spirit Void
Void
Void Zap Bandit Magic Archer
Zap Void Electro Spirit Magic Archer
P.E.K.K.A
Magic Archer
Zap Electro Spirit Void Bandit Magic Archer
Zap Magic Archer
Void Magic Archer
Zap Magic Archer
Void Zap
P.E.K.K.A
Zap Electro Spirit Magic Archer
Zap Void Magic Archer
Void Zap Royal Ghost Bandit Magic Archer
P.E.K.K.A
Void
Void

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