My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Miner
Giant Snowball
Miner
Zap
Barbarian Barrel
Electro Spirit Tesla Elite Barbarians
The Log
Electro Spirit Elite Barbarians
Earthquake
Tesla
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Elite Barbarians Miner
Fireball
Tesla Elite Barbarians
Poison
Lightning
Tesla Elite Barbarians Ice Golem
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Ice Golem Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Ice Golem Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Golem Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Ice Golem The Log Tornado Miner Tesla Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Zap Ice Golem The Log

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Elite Barbarians Miner
Zap
Elite Barbarians Tornado Miner Electro Spirit Ice Golem The Log
Tesla
Elite Barbarians
Zap Electro Spirit Ice Golem The Log
Ice Golem
Zap Elite Barbarians Miner
Tornado
Zap The Log
The Log
Zap Elite Barbarians Tornado Miner
Miner
Zap Electro Spirit Ice Golem The Log

Defense Synergies 2 15

Electro Spirit
Zap The Log
Zap
Electro Spirit Tesla Elite Barbarians Ice Golem Tornado The Log Miner
Tesla
Ice Golem The Log Zap Tornado
Elite Barbarians
Zap Ice Golem The Log
Ice Golem
Tesla Zap Elite Barbarians Tornado The Log
Tornado
Zap Tesla Ice Golem The Log
The Log
Tesla Electro Spirit Zap Elite Barbarians Ice Golem Tornado Miner
Miner
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Ice Golem The Log
Elite Barbarians Zap Tesla The Log
Tesla Tornado Elite Barbarians
Tesla Elite Barbarians
Elite Barbarians Tornado The Log
Tornado The Log Electro Spirit Zap Tesla
Tesla Tornado Electro Spirit Zap
Electro Spirit Zap Tesla Ice Golem The Log
Tesla Elite Barbarians Tornado
Elite Barbarians Tornado Tesla Ice Golem Miner
Electro Spirit Zap Tesla Ice Golem Tornado The Log
Tesla Zap Tornado
Tesla Zap Elite Barbarians The Log
Electro Spirit Zap Tesla Tornado The Log
Elite Barbarians Tesla
Tornado Zap Tesla Elite Barbarians The Log
Tesla Elite Barbarians Tornado
Tesla Electro Spirit Zap Elite Barbarians Tornado The Log
Zap Tornado The Log Electro Spirit Tesla Ice Golem
Tesla Elite Barbarians Tornado
Electro Spirit Tesla Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Elite Barbarians Ice Golem
Zap Tesla Elite Barbarians Ice Golem The Log Miner
Zap Elite Barbarians Ice Golem The Log
Zap Tesla Elite Barbarians Ice Golem Tornado The Log
Tesla Elite Barbarians
Electro Spirit Zap Tesla Ice Golem Tornado
Tesla Elite Barbarians Ice Golem
Tesla Elite Barbarians
Zap Electro Spirit Elite Barbarians Ice Golem Tornado The Log
Tesla
Tesla Elite Barbarians
Zap Elite Barbarians Tornado The Log
Elite Barbarians Tesla Ice Golem
Tesla
Tesla Elite Barbarians Electro Spirit Zap Ice Golem Tornado The Log
Electro Spirit Zap Tesla Elite Barbarians Ice Golem The Log
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
Zap Tornado The Log Miner
The Log Miner
Ice Golem The Log
Zap The Log
Electro Spirit Zap Ice Golem Tornado
Tornado The Log
The Log Zap Ice Golem Tornado
The Log Miner Zap Tornado
Elite Barbarians Tornado
Miner Zap Tornado The Log
Zap Tornado
Elite Barbarians Ice Golem The Log Miner
Zap Elite Barbarians Ice Golem The Log
Zap The Log
The Log
Tornado
Zap The Log
Zap Tornado The Log Miner
The Log
Tornado
Tornado The Log
Zap The Log
Zap Ice Golem Tornado The Log Electro Spirit
The Log Miner Zap Tornado
Zap Tornado The Log Miner
Miner Zap Tornado The Log
Elite Barbarians Zap Ice Golem Tornado
Zap Electro Spirit
Elite Barbarians
Zap The Log Miner
Zap Electro Spirit
The Log
Zap Electro Spirit
Zap Tornado
The Log
Miner
The Log Zap Ice Golem
Zap Tornado
Elite Barbarians
Zap Electro Spirit Elite Barbarians Tornado The Log
Zap Tornado
Zap Tornado The Log Miner

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