My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Dark Prince Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince
Giant Snowball
Tombstone Skeleton Army Electro Dragon
Zap
Tombstone Skeleton Army Dark Prince
Barbarian Barrel
Electro Spirit Tombstone Wizard Skeleton Army Dark Prince
The Log
Electro Spirit Tombstone Skeleton Army Dark Prince
Earthquake
Tombstone Skeleton Army
Arrows
Electro Spirit Tombstone Skeleton Army
Royal Delivery
Electro Spirit Wizard Skeleton Army Dark Prince Electro Dragon P.E.K.K.A
Fireball
Tombstone Wizard Skeleton Army Electro Dragon
Poison
Tombstone Wizard Skeleton Army Electro Dragon
Lightning
Tombstone Wizard Dark Prince Electro Dragon
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Wizard Dark Prince Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone Skeleton Army Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Tombstone Skeleton Army Dark Prince Wizard Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Tombstone Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap P.E.K.K.A
Zap
P.E.K.K.A Electro Spirit Dark Prince Electro Dragon
Tombstone
Wizard
Dark Prince P.E.K.K.A
Skeleton Army
Dark Prince
Zap Wizard
Electro Dragon
Zap P.E.K.K.A
P.E.K.K.A
Zap Electro Spirit Wizard Electro Dragon

Defense Synergies 0 14

Electro Spirit
Zap Dark Prince
Zap
Electro Spirit Tombstone Skeleton Army Dark Prince Electro Dragon P.E.K.K.A
Tombstone
Zap Wizard Electro Dragon
Wizard
Tombstone Skeleton Army Dark Prince P.E.K.K.A
Skeleton Army
Zap Wizard Electro Dragon
Dark Prince
Electro Spirit Zap Wizard Electro Dragon
Electro Dragon
Zap Tombstone Skeleton Army Dark Prince
P.E.K.K.A
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Wizard Electro Dragon
Skeleton Army P.E.K.K.A Zap Tombstone Dark Prince Electro Dragon
Skeleton Army P.E.K.K.A Tombstone Dark Prince Electro Dragon
Skeleton Army P.E.K.K.A Tombstone Dark Prince Electro Dragon
Tombstone Skeleton Army Dark Prince P.E.K.K.A
Skeleton Army Electro Spirit Zap Dark Prince Electro Dragon
Electro Spirit Zap Tombstone Wizard Electro Dragon
Electro Spirit Zap Electro Dragon P.E.K.K.A
P.E.K.K.A Tombstone Skeleton Army
Skeleton Army Dark Prince
Skeleton Army Electro Spirit Zap Tombstone Wizard Dark Prince Electro Dragon
Zap Wizard Electro Dragon
Tombstone Skeleton Army P.E.K.K.A Zap Wizard Dark Prince Electro Dragon
Wizard Skeleton Army Electro Spirit Zap Tombstone Dark Prince Electro Dragon P.E.K.K.A
Skeleton Army P.E.K.K.A Tombstone
Skeleton Army Zap P.E.K.K.A
Wizard Tombstone Skeleton Army Dark Prince Electro Dragon P.E.K.K.A
Tombstone Electro Spirit Zap Wizard Skeleton Army Dark Prince Electro Dragon
Zap Wizard Electro Spirit Tombstone Dark Prince Electro Dragon
P.E.K.K.A
Wizard Skeleton Army Dark Prince Electro Spirit Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tombstone Dark Prince P.E.K.K.A
Zap Wizard Electro Dragon
Tombstone Skeleton Army P.E.K.K.A Zap Dark Prince Electro Dragon
Skeleton Army Dark Prince P.E.K.K.A Zap
P.E.K.K.A Tombstone Skeleton Army Dark Prince
Wizard Electro Spirit Zap Electro Dragon
Skeleton Army Dark Prince P.E.K.K.A Tombstone
P.E.K.K.A Skeleton Army Dark Prince
Zap Electro Dragon P.E.K.K.A Electro Spirit Tombstone Skeleton Army Dark Prince
P.E.K.K.A Tombstone Skeleton Army
P.E.K.K.A Tombstone Dark Prince Electro Dragon
Skeleton Army P.E.K.K.A Zap Dark Prince
Skeleton Army Dark Prince P.E.K.K.A Tombstone Wizard
Wizard Skeleton Army Electro Dragon
Tombstone Skeleton Army Electro Dragon Electro Spirit Zap Dark Prince P.E.K.K.A
Electro Spirit Zap Wizard Dark Prince Electro Dragon P.E.K.K.A
Electro Spirit Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Electro Dragon
Electro Dragon
Dark Prince
Wizard Zap Dark Prince
Wizard Electro Spirit Zap Electro Dragon
Wizard
Zap Wizard Electro Dragon
Zap Wizard Electro Dragon
Electro Dragon
Zap Wizard Dark Prince Electro Dragon
Zap Wizard Electro Dragon
Electro Dragon
Zap
Zap Wizard Electro Dragon
Wizard Electro Dragon
Zap Wizard Dark Prince Electro Dragon
Zap Wizard Electro Dragon
Wizard
Zap Electro Dragon
Zap Electro Spirit Wizard Dark Prince Electro Dragon
Zap Wizard Electro Dragon
Zap Wizard Electro Dragon
Zap
Zap Wizard Electro Dragon
Zap Electro Dragon Electro Spirit Wizard
Zap Wizard Electro Dragon
Zap Electro Spirit Electro Dragon
P.E.K.K.A
Wizard
Zap Electro Spirit Tombstone Skeleton Army Dark Prince Electro Dragon
Zap Wizard Electro Dragon
Wizard Dark Prince Electro Dragon
Zap Wizard Electro Dragon
Zap
Dark Prince Electro Dragon P.E.K.K.A
Zap Electro Dragon Electro Spirit
Zap Electro Dragon
Electro Dragon Zap Dark Prince
P.E.K.K.A
Wizard Electro Dragon

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