My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Flying Machine Giant Skeleton Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Battle Ram Flying Machine Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Giant Skeleton Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton Ram Rider
Giant Snowball
Battle Ram Flying Machine Ram Rider
Zap
Battle Ram Flying Machine Ram Rider
Barbarian Barrel
Electro Spirit Valkyrie Battle Ram Giant Skeleton
The Log
Electro Spirit Battle Ram Giant Skeleton Ram Rider
Earthquake
Arrows
Electro Spirit Flying Machine
Royal Delivery
Electro Spirit Valkyrie Battle Ram Flying Machine Giant Skeleton Ram Rider
Fireball
Battle Ram Flying Machine Ram Rider
Poison
Flying Machine
Lightning
Valkyrie Battle Ram Ram Rider Monk
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Battle Ram Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Valkyrie Battle Ram Flying Machine Ram Rider Monk Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Zap Valkyrie Battle Ram

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Battle Ram Giant Skeleton Ram Rider
Zap
Battle Ram Ram Rider Electro Spirit Valkyrie Flying Machine Giant Skeleton
Valkyrie
Zap Battle Ram Flying Machine Giant Skeleton Ram Rider
Battle Ram
Zap Electro Spirit Valkyrie Flying Machine
Flying Machine
Zap Valkyrie Battle Ram Giant Skeleton Ram Rider
Giant Skeleton
Electro Spirit Zap Valkyrie Flying Machine
Ram Rider
Zap Electro Spirit Valkyrie Flying Machine
Monk

Defense Synergies 0 7

Electro Spirit
Zap
Zap
Electro Spirit Valkyrie Flying Machine Giant Skeleton Ram Rider
Valkyrie
Zap Flying Machine
Battle Ram
Flying Machine
Zap Valkyrie Giant Skeleton
Giant Skeleton
Zap Flying Machine
Ram Rider
Zap
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Flying Machine Ram Rider
Zap Valkyrie Flying Machine Ram Rider Monk
Ram Rider Valkyrie Giant Skeleton
Valkyrie Ram Rider Monk
Valkyrie Giant Skeleton Monk
Electro Spirit Zap Valkyrie Flying Machine
Ram Rider Electro Spirit Zap Flying Machine
Electro Spirit Zap Valkyrie Flying Machine Giant Skeleton Ram Rider Monk
Valkyrie Giant Skeleton
Valkyrie Electro Spirit Zap Flying Machine Giant Skeleton Ram Rider
Zap Flying Machine Ram Rider
Zap Valkyrie Flying Machine Giant Skeleton Ram Rider
Valkyrie Electro Spirit Zap
Ram Rider
Monk Zap Ram Rider
Valkyrie
Valkyrie Electro Spirit Zap Flying Machine Ram Rider
Zap Valkyrie Electro Spirit Flying Machine Giant Skeleton Ram Rider
Ram Rider
Valkyrie Electro Spirit Flying Machine Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Giant Skeleton
Zap Valkyrie Flying Machine Monk
Giant Skeleton Zap Valkyrie Ram Rider
Valkyrie Giant Skeleton Zap Ram Rider Monk
Giant Skeleton Valkyrie Ram Rider
Electro Spirit Zap Flying Machine Ram Rider Monk
Valkyrie Flying Machine Giant Skeleton Ram Rider
Giant Skeleton Valkyrie
Zap Giant Skeleton Electro Spirit Valkyrie Flying Machine Monk
Valkyrie Flying Machine Giant Skeleton
Monk Zap Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Ram Rider
Valkyrie Flying Machine
Electro Spirit Zap Valkyrie Flying Machine Giant Skeleton Monk
Valkyrie Electro Spirit Zap Flying Machine Giant Skeleton
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine Giant Skeleton Monk
Monk Zap Flying Machine Ram Rider
Flying Machine Giant Skeleton
Valkyrie Flying Machine Giant Skeleton
Zap Valkyrie
Electro Spirit Zap Flying Machine Ram Rider Monk
Flying Machine
Zap Flying Machine Ram Rider
Monk Zap Flying Machine Ram Rider
Monk Zap Valkyrie Flying Machine Ram Rider
Monk Zap Flying Machine
Flying Machine
Flying Machine Monk
Zap Flying Machine
Zap Flying Machine
Flying Machine
Monk
Zap Flying Machine Monk
Zap Valkyrie Flying Machine Monk
Giant Skeleton Monk
Monk
Zap Flying Machine Monk
Zap Electro Spirit Valkyrie
Zap Flying Machine Ram Rider Monk
Zap Flying Machine Ram Rider Monk
Zap
Zap Flying Machine
Zap Electro Spirit Flying Machine
Zap
Zap Electro Spirit Monk
Giant Skeleton
Monk
Zap Electro Spirit Flying Machine
Zap Flying Machine Ram Rider Monk
Valkyrie Flying Machine
Zap Flying Machine
Monk Zap Giant Skeleton
Flying Machine
Zap Electro Spirit Flying Machine Giant Skeleton
Zap Flying Machine
Zap Flying Machine Giant Skeleton Monk
Monk

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