My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Executioner Electro Giant Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Electro Giant Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Witch Ram Rider
Barbarian Barrel
Electro Spirit Witch Executioner
The Log
Electro Spirit Witch Ram Rider
Earthquake
Witch
Arrows
Electro Spirit Witch
Royal Delivery
Electro Spirit Witch Executioner Ram Rider
Fireball
Witch Executioner Ram Rider
Poison
Witch Executioner
Lightning
Witch Executioner Ram Rider
Rocket
Witch Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Witch Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Executioner Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Executioner Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Witch Executioner Ram Rider Lightning Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Electro Spirit Zap Witch Executioner

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Electro Giant Ram Rider
Zap
Ram Rider Electro Spirit Witch Executioner Mega Knight
Witch
Zap Ram Rider Mega Knight
Executioner
Zap Mega Knight
Lightning
Electro Giant Ram Rider
Electro Giant
Lightning Electro Spirit
Ram Rider
Zap Lightning Electro Spirit Witch Mega Knight
Mega Knight
Zap Witch Executioner Ram Rider

Defense Synergies 1 6

Electro Spirit
Zap
Zap
Mega Knight Electro Spirit Witch Executioner Ram Rider
Witch
Zap Mega Knight
Executioner
Zap Mega Knight
Lightning
Electro Giant
Ram Rider
Zap
Mega Knight
Zap Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Executioner Ram Rider
Zap Witch Executioner Ram Rider Mega Knight
Witch Ram Rider Mega Knight Executioner Lightning
Witch Ram Rider Mega Knight
Lightning Mega Knight
Electro Spirit Zap Executioner Mega Knight
Lightning Ram Rider Electro Spirit Zap Witch Executioner
Lightning Electro Spirit Zap Electro Giant Ram Rider Mega Knight
Witch
Mega Knight
Witch Executioner Electro Spirit Zap Electro Giant Ram Rider Mega Knight
Executioner Zap Witch Ram Rider
Mega Knight Zap Witch Lightning Ram Rider
Executioner Mega Knight Electro Spirit Zap Witch
Ram Rider Mega Knight
Zap Lightning Electro Giant Ram Rider Mega Knight
Mega Knight Witch Executioner
Mega Knight Electro Spirit Zap Witch Executioner Ram Rider
Zap Witch Executioner Electro Spirit Ram Rider Mega Knight
Ram Rider
Mega Knight Electro Spirit Witch Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch Electro Giant
Zap Executioner Lightning Mega Knight
Mega Knight Zap Witch Lightning Ram Rider
Lightning Mega Knight Zap Ram Rider
Witch Executioner Ram Rider Mega Knight
Executioner Electro Giant Electro Spirit Zap Witch Ram Rider
Witch Lightning Ram Rider
Mega Knight
Zap Lightning Mega Knight Electro Spirit Witch
Witch
Mega Knight Witch
Lightning Mega Knight Zap Electro Giant
Lightning Mega Knight Witch Executioner Ram Rider
Witch Executioner Electro Giant Mega Knight
Witch Electro Giant Electro Spirit Zap Executioner Lightning
Executioner Mega Knight Electro Spirit Zap Witch Electro Giant
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Executioner Ram Rider
Lightning
Lightning
Executioner Zap Mega Knight
Executioner Electro Giant Electro Spirit Zap Witch Ram Rider
Witch Executioner
Zap Executioner Lightning Ram Rider
Zap Lightning Ram Rider
Lightning
Lightning Zap Ram Rider
Lightning Zap Executioner
Lightning Executioner
Lightning
Lightning Zap
Lightning Zap Witch Executioner
Lightning Executioner Mega Knight
Lightning
Lightning
Lightning Zap Executioner Mega Knight
Lightning Zap Witch Electro Giant Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Zap
Zap Electro Giant Electro Spirit Witch Executioner Mega Knight
Witch
Zap Witch Executioner Lightning Ram Rider
Lightning Zap Witch Ram Rider Mega Knight
Lightning Zap
Lightning Zap Witch Executioner Electro Giant
Zap Lightning Electro Spirit Witch Electro Giant
Lightning
Lightning Zap Mega Knight
Zap Lightning Electro Spirit
Mega Knight
Lightning
Zap Lightning Electro Spirit Witch
Lightning Zap Witch Executioner Ram Rider
Lightning Executioner Mega Knight
Zap Executioner Lightning
Lightning Zap Electro Giant
Executioner Mega Knight
Zap Electro Giant Electro Spirit Witch Lightning
Zap Witch Executioner Lightning
Lightning Zap Witch Executioner Electro Giant Mega Knight
Lightning Mega Knight

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