My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton X-Bow Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Wall Breakers Giant Skeleton X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers Giant Skeleton
Giant Snowball
Wall Breakers
Zap
Wall Breakers X-Bow
Barbarian Barrel
Electro Spirit Elite Barbarians Wall Breakers Giant Skeleton X-Bow
The Log
Electro Spirit Elite Barbarians Wall Breakers Giant Skeleton X-Bow
Earthquake
X-Bow
Arrows
Electro Spirit Wall Breakers
Royal Delivery
Electro Spirit Elite Barbarians Wall Breakers Giant Skeleton
Fireball
Elite Barbarians Wall Breakers X-Bow
Poison
X-Bow
Lightning
Elite Barbarians X-Bow
Rocket
Elite Barbarians X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers Rage The Log Elite Barbarians Giant Skeleton X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Wall Breakers Rage The Log

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians Wall Breakers Giant Skeleton X-Bow
Elite Barbarians
Rage Electro Spirit The Log Mega Knight
Wall Breakers
Electro Spirit The Log Mega Knight
Rage
Elite Barbarians Giant Skeleton
Giant Skeleton
Electro Spirit Rage X-Bow The Log
X-Bow
The Log Electro Spirit Giant Skeleton
The Log
X-Bow Elite Barbarians Wall Breakers Giant Skeleton Mega Knight
Mega Knight
Elite Barbarians Wall Breakers The Log

Defense Synergies 1 5

Electro Spirit
The Log
Elite Barbarians
The Log Mega Knight
Wall Breakers
Rage
Giant Skeleton
The Log
X-Bow
The Log
The Log
X-Bow Electro Spirit Elite Barbarians Giant Skeleton Mega Knight
Mega Knight
Elite Barbarians The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

X-Bow The Log
Elite Barbarians X-Bow The Log Mega Knight
Mega Knight Elite Barbarians Giant Skeleton
Elite Barbarians Mega Knight
Elite Barbarians Giant Skeleton X-Bow The Log Mega Knight
The Log Electro Spirit X-Bow Mega Knight
Electro Spirit X-Bow
Electro Spirit Giant Skeleton X-Bow The Log Mega Knight
Elite Barbarians X-Bow
Elite Barbarians Giant Skeleton Mega Knight
Electro Spirit Giant Skeleton X-Bow The Log Mega Knight
Mega Knight Elite Barbarians Giant Skeleton X-Bow The Log
Mega Knight Electro Spirit X-Bow The Log
Elite Barbarians X-Bow Mega Knight
Elite Barbarians X-Bow The Log Mega Knight
Mega Knight Elite Barbarians X-Bow
Mega Knight Electro Spirit Elite Barbarians X-Bow The Log
The Log Electro Spirit Giant Skeleton Mega Knight
Elite Barbarians
Mega Knight Electro Spirit Elite Barbarians Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Giant Skeleton X-Bow
Elite Barbarians X-Bow The Log Mega Knight
Giant Skeleton Mega Knight Elite Barbarians The Log
Giant Skeleton Mega Knight Elite Barbarians X-Bow The Log
Giant Skeleton Elite Barbarians Mega Knight
Electro Spirit
Elite Barbarians Giant Skeleton
Giant Skeleton Mega Knight Elite Barbarians
Giant Skeleton Mega Knight Electro Spirit Elite Barbarians X-Bow The Log
Mega Knight Elite Barbarians Giant Skeleton
Mega Knight Elite Barbarians Giant Skeleton The Log
Elite Barbarians Giant Skeleton Mega Knight
Mega Knight
Elite Barbarians Electro Spirit Giant Skeleton X-Bow The Log
Mega Knight Electro Spirit Elite Barbarians Giant Skeleton The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton X-Bow The Log
X-Bow The Log
Giant Skeleton X-Bow The Log
Giant Skeleton The Log
The Log Mega Knight
Electro Spirit
The Log
X-Bow The Log
The Log X-Bow
Elite Barbarians X-Bow
X-Bow The Log
Elite Barbarians The Log
X-Bow
Elite Barbarians X-Bow The Log
X-Bow The Log
X-Bow The Log Mega Knight
X-Bow The Log Mega Knight
X-Bow The Log Mega Knight
Giant Skeleton X-Bow The Log Mega Knight
X-Bow The Log
X-Bow The Log
The Log Electro Spirit Mega Knight
X-Bow The Log
X-Bow The Log Mega Knight
X-Bow The Log
Elite Barbarians X-Bow
Electro Spirit
Elite Barbarians
X-Bow The Log Mega Knight
Electro Spirit
Giant Skeleton Mega Knight
The Log
Electro Spirit X-Bow
The Log
Mega Knight
The Log
Giant Skeleton
Elite Barbarians Mega Knight
Electro Spirit Elite Barbarians Giant Skeleton The Log
Giant Skeleton X-Bow The Log Mega Knight
Mega Knight

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