My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Prince Electro Giant Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Prince Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Prince Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Prince Inferno Dragon
Giant Snowball
Goblin Barrel Witch Princess Inferno Dragon
Zap
Goblin Barrel Witch Prince Princess Inferno Dragon
Barbarian Barrel
Elixir Golem Goblin Barrel Witch Princess
The Log
Elixir Golem Goblin Barrel Witch Prince Princess
Earthquake
Elixir Golem Goblin Barrel Witch
Arrows
Goblin Barrel Witch Princess
Royal Delivery
Elixir Golem Goblin Barrel Witch Prince Princess Inferno Dragon
Fireball
Elixir Golem Goblin Barrel Witch Princess Inferno Dragon
Poison
Elixir Golem Witch Princess
Lightning
Witch Prince Inferno Dragon
Rocket
Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Prince Electro Giant Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Goblin Barrel Princess Inferno Dragon Witch Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Elixir Golem Goblin Barrel Princess

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Goblin Barrel Witch The Log Inferno Dragon
Goblin Barrel
Prince Elixir Golem Princess
Witch
Elixir Golem Prince
Prince
Goblin Barrel Witch Electro Giant The Log Princess
Electro Giant
Prince Inferno Dragon
The Log
Elixir Golem Prince Princess
Princess
Goblin Barrel Prince The Log
Inferno Dragon
Elixir Golem Electro Giant

Defense Synergies 1 6

Elixir Golem
Goblin Barrel
Witch
Prince The Log
Prince
The Log Witch Electro Giant
Electro Giant
Prince Inferno Dragon
The Log
Prince Witch Princess Inferno Dragon
Princess
The Log
Inferno Dragon
Electro Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Inferno Dragon Witch Prince The Log
Witch Prince Inferno Dragon
Witch Prince Inferno Dragon
Prince The Log Princess
The Log
Inferno Dragon Witch Princess
Electro Giant The Log
Witch Inferno Dragon Prince Princess
Prince
Witch Electro Giant The Log Princess
Inferno Dragon Witch Princess
Prince Witch The Log
Witch Prince The Log Princess
Inferno Dragon Prince
Prince Electro Giant The Log Inferno Dragon
Witch Prince
Witch Prince The Log
Witch The Log Princess Inferno Dragon
Prince Inferno Dragon
Witch Prince Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince Electro Giant
Prince The Log Inferno Dragon
Witch Prince The Log
Prince The Log
Witch Prince Inferno Dragon
Electro Giant Witch Princess
Prince Witch
Prince Inferno Dragon
Witch Prince The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch Prince
Prince Electro Giant The Log
Prince Witch
Witch Electro Giant Princess
Witch Electro Giant Prince The Log Inferno Dragon
Witch Electro Giant The Log Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess
The Log
Prince The Log
The Log
Electro Giant Witch Princess
Witch The Log Princess
The Log Princess
The Log
Prince
Prince The Log Princess
Princess
The Log Princess
Princess
Princess Prince The Log
Witch The Log Princess
The Log Princess
Prince The Log Princess
Witch Electro Giant The Log Princess
Prince The Log
Princess
Prince The Log
The Log
Electro Giant The Log Witch Princess
Witch Inferno Dragon
The Log Witch Princess
Witch Prince The Log Princess
The Log
Witch Electro Giant Princess
Witch Electro Giant
The Log
Princess
Prince
The Log Princess
Witch Prince Princess
Witch Princess
The Log
Prince Princess
The Log Princess
Electro Giant
Prince
Electro Giant Witch The Log Princess
Witch Princess
Witch Prince Electro Giant The Log Princess
Prince Inferno Dragon

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