My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Baby Dragon Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Baby Dragon Electro Dragon
Zap
Barbarian Barrel
Elixir Golem
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Battle Healer Baby Dragon Electro Dragon
Fireball
Elixir Golem Battle Healer Baby Dragon Electro Dragon
Poison
Elixir Golem Battle Healer Electro Dragon
Lightning
Battle Healer Baby Dragon Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rocket Rage Tornado Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Elixir Golem Tornado Battle Healer Baby Dragon Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Elixir Golem Tornado

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Battle Healer Rage Mirror Tornado Baby Dragon Electro Dragon
Battle Healer
Elixir Golem Rage Baby Dragon Electro Dragon Mirror Tornado
Rocket
Tornado Mirror
Mirror
Elixir Golem Battle Healer Rocket Tornado
Rage
Elixir Golem Battle Healer Electro Dragon
Tornado
Rocket Baby Dragon Elixir Golem Battle Healer Mirror Electro Dragon
Baby Dragon
Battle Healer Tornado Elixir Golem Electro Dragon
Electro Dragon
Battle Healer Elixir Golem Rage Tornado Baby Dragon

Defense Synergies 5 5

Elixir Golem
Battle Healer
Mirror Baby Dragon Electro Dragon Tornado
Rocket
Tornado
Mirror
Battle Healer Tornado Electro Dragon
Rage
Tornado
Rocket Mirror Battle Healer Baby Dragon Electro Dragon
Baby Dragon
Battle Healer Tornado Electro Dragon
Electro Dragon
Battle Healer Mirror Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon Electro Dragon
Battle Healer Electro Dragon
Rocket Tornado Electro Dragon
Electro Dragon
Battle Healer Rocket Tornado
Tornado Baby Dragon Electro Dragon
Rocket Tornado Baby Dragon Electro Dragon
Rocket Battle Healer Baby Dragon Electro Dragon
Tornado
Tornado Battle Healer
Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon Electro Dragon
Battle Healer Rocket Electro Dragon
Rocket Tornado Baby Dragon Electro Dragon
Rocket Tornado
Tornado Electro Dragon
Battle Healer Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon Battle Healer Electro Dragon
Tornado
Battle Healer Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Battle Healer Rocket Baby Dragon Electro Dragon
Battle Healer Rocket Electro Dragon
Rocket Battle Healer Tornado
Battle Healer
Rocket Tornado Baby Dragon Electro Dragon
Rocket Battle Healer
Battle Healer
Rocket Electro Dragon Tornado Baby Dragon
Electro Dragon
Rocket Tornado
Rocket
Baby Dragon Electro Dragon
Electro Dragon Battle Healer Rocket Tornado Baby Dragon
Battle Healer Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Electro Dragon
Tornado Baby Dragon Electro Dragon
Rocket Baby Dragon Electro Dragon
Rocket
Rocket Baby Dragon
Rocket Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon
Tornado Baby Dragon Electro Dragon
Tornado Electro Dragon
Rocket Tornado Electro Dragon
Rocket Tornado Electro Dragon
Rocket Tornado Baby Dragon Electro Dragon
Rocket Baby Dragon
Rocket Baby Dragon Electro Dragon
Baby Dragon
Rocket Baby Dragon Electro Dragon
Rocket Baby Dragon Electro Dragon
Rocket Tornado
Rocket
Rocket Baby Dragon Electro Dragon
Rocket Tornado Baby Dragon Electro Dragon
Rocket Baby Dragon
Rocket Tornado
Rocket Tornado
Rocket Baby Dragon Electro Dragon
Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon Electro Dragon
Rocket Tornado Baby Dragon
Tornado Baby Dragon Electro Dragon
Rocket Electro Dragon
Rocket Electro Dragon
Rocket Electro Dragon
Rocket
Rocket Electro Dragon
Rocket Tornado Baby Dragon Electro Dragon
Rocket Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Rocket Tornado
Electro Dragon
Electro Dragon Rocket Tornado Baby Dragon
Rocket Tornado Electro Dragon
Electro Dragon Rocket Tornado Baby Dragon
Rocket Electro Dragon

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