My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Baby Dragon Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Baby Dragon Electro Dragon
Zap
Barbarian Barrel
Elixir Golem Wizard
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Battle Healer Wizard Baby Dragon Electro Dragon
Fireball
Elixir Golem Battle Healer Wizard Baby Dragon Electro Dragon
Poison
Elixir Golem Battle Healer Wizard Electro Dragon
Lightning
Battle Healer Wizard Baby Dragon Electro Dragon
Rocket
Battle Healer Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rocket Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Elixir Golem Battle Healer Baby Dragon Wizard Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Elixir Golem Battle Healer

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Battle Healer Rage Wizard Mirror Baby Dragon Electro Dragon
Battle Healer
Elixir Golem Rage Baby Dragon Electro Dragon Mirror
Wizard
Elixir Golem Rage
Rocket
Mirror
Mirror
Elixir Golem Battle Healer Rocket
Rage
Elixir Golem Battle Healer Wizard Electro Dragon
Baby Dragon
Battle Healer Elixir Golem Electro Dragon
Electro Dragon
Battle Healer Elixir Golem Rage Baby Dragon

Defense Synergies 3 2

Elixir Golem
Battle Healer
Mirror Baby Dragon Electro Dragon
Wizard
Rocket
Mirror
Battle Healer Electro Dragon
Rage
Baby Dragon
Battle Healer Electro Dragon
Electro Dragon
Battle Healer Mirror Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Baby Dragon Electro Dragon
Battle Healer Electro Dragon
Rocket Electro Dragon
Electro Dragon
Battle Healer Rocket
Baby Dragon Electro Dragon
Rocket Wizard Baby Dragon Electro Dragon
Rocket Battle Healer Baby Dragon Electro Dragon
Battle Healer
Wizard Baby Dragon Electro Dragon
Wizard Baby Dragon Electro Dragon
Battle Healer Wizard Rocket Electro Dragon
Wizard Rocket Baby Dragon Electro Dragon
Rocket
Wizard Electro Dragon
Battle Healer Wizard Baby Dragon Electro Dragon
Wizard Baby Dragon Battle Healer Electro Dragon
Wizard Battle Healer Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Battle Healer Wizard Rocket Baby Dragon Electro Dragon
Battle Healer Rocket Electro Dragon
Rocket Battle Healer
Battle Healer
Wizard Rocket Baby Dragon Electro Dragon
Rocket Battle Healer
Battle Healer
Rocket Electro Dragon Baby Dragon
Electro Dragon
Rocket
Rocket Wizard
Wizard Baby Dragon Electro Dragon
Electro Dragon Battle Healer Rocket Baby Dragon
Battle Healer Wizard Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Rocket Baby Dragon Electro Dragon
Rocket
Wizard Rocket Baby Dragon
Wizard Rocket Baby Dragon Electro Dragon
Wizard Baby Dragon
Wizard Baby Dragon Electro Dragon
Wizard Electro Dragon
Rocket Electro Dragon
Rocket Wizard Electro Dragon
Wizard Rocket Baby Dragon Electro Dragon
Rocket Baby Dragon
Rocket Baby Dragon Electro Dragon
Baby Dragon
Rocket Wizard Baby Dragon Electro Dragon
Wizard Rocket Baby Dragon Electro Dragon
Rocket
Rocket
Rocket Wizard Baby Dragon Electro Dragon
Rocket Wizard Baby Dragon Electro Dragon
Rocket Baby Dragon
Rocket Wizard
Rocket
Rocket Baby Dragon Electro Dragon
Wizard Baby Dragon Electro Dragon
Wizard Baby Dragon Electro Dragon
Wizard Baby Dragon Electro Dragon
Rocket Baby Dragon
Wizard Baby Dragon Electro Dragon
Rocket Electro Dragon Wizard
Wizard Rocket Electro Dragon
Rocket Electro Dragon
Rocket Wizard
Rocket Electro Dragon
Rocket Wizard Baby Dragon Electro Dragon
Wizard Rocket Baby Dragon Electro Dragon
Wizard Baby Dragon Electro Dragon
Rocket
Electro Dragon
Electro Dragon Rocket Baby Dragon
Rocket Electro Dragon
Electro Dragon Rocket Baby Dragon
Wizard Rocket Electro Dragon

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