My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Skeleton Army Little Prince
Zap
Inferno Tower Skeleton Army Little Prince
Barbarian Barrel
Elixir Golem Inferno Tower Wizard Skeleton Army Little Prince
The Log
Elixir Golem Skeleton Army Little Prince
Earthquake
Elixir Golem Inferno Tower Skeleton Army
Arrows
Skeleton Army Little Prince
Royal Delivery
Elixir Golem Wizard Skeleton Army Little Prince
Fireball
Elixir Golem Inferno Tower Wizard Skeleton Army Little Prince
Poison
Elixir Golem Inferno Tower Wizard Skeleton Army Little Prince
Lightning
Inferno Tower Wizard Little Prince
Rocket
Inferno Tower Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Skeleton Army Little Prince Fireball Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Elixir Golem Skeleton Army Little Prince

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Fireball Wizard The Log
Fireball
Elixir Golem The Log Mega Knight Little Prince
Inferno Tower
Wizard
Elixir Golem Mega Knight
Skeleton Army
The Log
Elixir Golem Fireball Mega Knight Little Prince
Mega Knight
Fireball Wizard The Log
Little Prince
Fireball The Log

Defense Synergies 3 10

Elixir Golem
Fireball
The Log Inferno Tower Mega Knight Little Prince
Inferno Tower
Skeleton Army The Log Fireball Mega Knight
Wizard
Skeleton Army The Log Mega Knight
Skeleton Army
Inferno Tower Wizard The Log
The Log
Fireball Inferno Tower Wizard Skeleton Army Mega Knight Little Prince
Mega Knight
Fireball Inferno Tower Wizard The Log
Little Prince
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard The Log
Inferno Tower Skeleton Army The Log Mega Knight
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Mega Knight
Fireball Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Mega Knight
Inferno Tower Fireball Wizard Little Prince
Fireball Inferno Tower The Log Mega Knight
Inferno Tower Skeleton Army
Skeleton Army Inferno Tower Mega Knight Little Prince
Skeleton Army Fireball Wizard The Log Mega Knight
Inferno Tower Fireball Wizard
Inferno Tower Skeleton Army Mega Knight Fireball Wizard The Log
Fireball Wizard Skeleton Army Mega Knight The Log
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Fireball The Log Mega Knight
Wizard Mega Knight Fireball Inferno Tower Skeleton Army
Fireball Mega Knight Wizard Skeleton Army The Log Little Prince
Wizard The Log Fireball Mega Knight Little Prince
Inferno Tower
Wizard Skeleton Army Mega Knight Fireball The Log Little Prince
Inferno Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Inferno Tower
Fireball Wizard The Log Mega Knight
Skeleton Army Mega Knight Inferno Tower The Log
Skeleton Army Mega Knight Fireball Inferno Tower The Log
Inferno Tower Skeleton Army Mega Knight
Fireball Wizard
Skeleton Army Fireball Inferno Tower
Inferno Tower Mega Knight Skeleton Army
Mega Knight Fireball Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Mega Knight Inferno Tower
Skeleton Army Mega Knight Fireball The Log
Skeleton Army Mega Knight Fireball Inferno Tower Wizard
Wizard Fireball Skeleton Army Mega Knight
Inferno Tower Skeleton Army Fireball The Log Little Prince
Mega Knight Fireball Inferno Tower Wizard The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Wizard The Log Mega Knight
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log Mega Knight
Fireball
Fireball Wizard The Log Mega Knight
Fireball Wizard The Log Mega Knight Little Prince
Fireball The Log Mega Knight
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Mega Knight Little Prince
Fireball The Log Wizard
Fireball Wizard The Log Mega Knight
Fireball The Log
Fireball Wizard Little Prince
Fireball Wizard
Fireball
Fireball Wizard The Log Mega Knight
Fireball
Mega Knight
Fireball Wizard The Log
Fireball Skeleton Army
Fireball Wizard
The Log Fireball
Fireball Wizard Mega Knight
The Log Fireball Wizard
Fireball
Mega Knight
Fireball The Log
Fireball
Fireball The Log Mega Knight Little Prince
Fireball Wizard Mega Knight

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