My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Witch Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Witch Electro Dragon
Zap
Witch
Barbarian Barrel
Elixir Golem Valkyrie Wizard Witch
The Log
Elixir Golem Mini P.E.K.K.A Witch
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Mini P.E.K.K.A Valkyrie Wizard Witch Electro Dragon
Fireball
Elixir Golem Wizard Witch Electro Dragon
Poison
Elixir Golem Wizard Witch Electro Dragon
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch Electro Dragon
Rocket
Valkyrie Wizard Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Fireball Mini P.E.K.K.A Valkyrie Wizard Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Fireball Mini P.E.K.K.A Valkyrie

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Fireball Mini P.E.K.K.A Wizard Witch Electro Dragon
Fireball
Elixir Golem Mega Knight
Mini P.E.K.K.A
Elixir Golem Valkyrie Wizard Mega Knight
Valkyrie
Mini P.E.K.K.A Wizard Witch Electro Dragon
Wizard
Elixir Golem Mini P.E.K.K.A Valkyrie Mega Knight
Witch
Elixir Golem Valkyrie Mega Knight
Electro Dragon
Elixir Golem Valkyrie Mega Knight
Mega Knight
Fireball Mini P.E.K.K.A Wizard Witch Electro Dragon

Defense Synergies 0 13

Elixir Golem
Fireball
Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A
Fireball Valkyrie Wizard Witch Electro Dragon
Valkyrie
Fireball Mini P.E.K.K.A Wizard Witch Electro Dragon
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Witch
Mini P.E.K.K.A Valkyrie Electro Dragon Mega Knight
Electro Dragon
Mini P.E.K.K.A Valkyrie Witch
Mega Knight
Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Electro Dragon
Mini P.E.K.K.A Valkyrie Witch Electro Dragon Mega Knight
Mini P.E.K.K.A Witch Mega Knight Valkyrie Electro Dragon
Mini P.E.K.K.A Witch Valkyrie Electro Dragon Mega Knight
Fireball Mini P.E.K.K.A Valkyrie Mega Knight
Fireball Valkyrie Electro Dragon Mega Knight
Fireball Wizard Witch Electro Dragon
Fireball Valkyrie Electro Dragon Mega Knight
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Witch Fireball Wizard Electro Dragon Mega Knight
Fireball Wizard Witch Electro Dragon
Mini P.E.K.K.A Mega Knight Fireball Valkyrie Wizard Witch Electro Dragon
Fireball Valkyrie Wizard Mega Knight Mini P.E.K.K.A Witch Electro Dragon
Mini P.E.K.K.A Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Fireball Mini P.E.K.K.A Valkyrie Witch Electro Dragon
Fireball Valkyrie Mega Knight Wizard Witch Electro Dragon
Valkyrie Wizard Witch Fireball Electro Dragon Mega Knight
Mini P.E.K.K.A
Valkyrie Wizard Mega Knight Fireball Mini P.E.K.K.A Witch Electro Dragon
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Fireball Witch
Fireball Mini P.E.K.K.A Valkyrie Wizard Electro Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Witch Electro Dragon
Mini P.E.K.K.A Valkyrie Mega Knight Fireball
Mini P.E.K.K.A Valkyrie Witch Mega Knight
Fireball Wizard Witch Electro Dragon
Mini P.E.K.K.A Fireball Valkyrie Witch
Mini P.E.K.K.A Mega Knight Valkyrie
Electro Dragon Mega Knight Fireball Mini P.E.K.K.A Valkyrie Witch
Witch
Mega Knight Mini P.E.K.K.A Valkyrie Witch Electro Dragon
Mega Knight Fireball Valkyrie
Mini P.E.K.K.A Mega Knight Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch Electro Dragon Mega Knight
Witch Electro Dragon Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Mega Knight Fireball Mini P.E.K.K.A Wizard Witch Electro Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Valkyrie
Fireball Wizard Valkyrie Mega Knight
Fireball Wizard Witch Electro Dragon
Wizard Witch
Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon
Fireball Mini P.E.K.K.A Electro Dragon
Fireball Valkyrie Wizard Electro Dragon
Fireball Wizard Electro Dragon
Fireball
Fireball Electro Dragon
Fireball
Fireball Wizard Witch Electro Dragon
Fireball Wizard Electro Dragon Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Electro Dragon Mega Knight
Fireball Valkyrie Wizard Witch Electro Dragon Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball Electro Dragon
Fireball Valkyrie Wizard Witch Electro Dragon Mega Knight
Witch
Fireball Wizard Witch Electro Dragon
Fireball Wizard Witch Electro Dragon Mega Knight
Fireball
Fireball Wizard Witch Electro Dragon
Electro Dragon Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard Electro Dragon Mega Knight
Fireball Electro Dragon
Mega Knight
Fireball Wizard
Fireball Witch Electro Dragon
Fireball Wizard Witch Electro Dragon
Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard Electro Dragon Mega Knight
Fireball Wizard Electro Dragon
Fireball
Electro Dragon Mega Knight
Electro Dragon Fireball Witch
Fireball Witch Electro Dragon
Electro Dragon Fireball Witch Mega Knight
Fireball Wizard Electro Dragon Mega Knight

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