My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Musketeer Guards
Zap
Inferno Tower Guards
Barbarian Barrel
Elixir Golem Musketeer Inferno Tower Guards
The Log
Elixir Golem Musketeer Guards
Earthquake
Elixir Golem Inferno Tower Guards
Arrows
Guards
Royal Delivery
Elixir Golem Musketeer Guards
Fireball
Elixir Golem Musketeer Inferno Tower
Poison
Elixir Golem Musketeer Inferno Tower Guards
Lightning
Musketeer Inferno Tower
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Guards Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Elixir Golem Guards Fireball Musketeer Freeze Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Elixir Golem Guards Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Fireball Musketeer Mirror
Fireball
Mirror Elixir Golem Freeze Mega Knight
Musketeer
Elixir Golem Mirror Mega Knight
Inferno Tower
Mirror
Fireball Elixir Golem Musketeer Freeze
Guards
Freeze
Fireball Mirror
Mega Knight
Fireball Musketeer

Defense Synergies 3 11

Elixir Golem
Fireball
Mirror Musketeer Inferno Tower Freeze Mega Knight
Musketeer
Guards Fireball Inferno Tower Mirror Mega Knight
Inferno Tower
Guards Fireball Musketeer Mirror Mega Knight
Mirror
Fireball Musketeer Inferno Tower Mega Knight
Guards
Musketeer Inferno Tower
Freeze
Fireball Mega Knight
Mega Knight
Fireball Musketeer Inferno Tower Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Inferno Tower
Inferno Tower Musketeer Mega Knight
Inferno Tower Mega Knight Musketeer Freeze
Inferno Tower Musketeer Guards Mega Knight
Fireball Mega Knight
Fireball Freeze Musketeer Guards Mega Knight
Musketeer Inferno Tower Fireball Freeze
Fireball Musketeer Inferno Tower Mega Knight
Inferno Tower Musketeer
Guards Musketeer Inferno Tower Mega Knight
Guards Fireball Musketeer Freeze Mega Knight
Musketeer Inferno Tower Fireball
Inferno Tower Mega Knight Fireball Musketeer Guards Freeze
Fireball Mega Knight Guards Freeze
Inferno Tower Mega Knight
Inferno Tower Fireball Freeze Mega Knight
Mega Knight Fireball Musketeer Inferno Tower
Fireball Mega Knight Musketeer Guards
Freeze Fireball Musketeer Guards Mega Knight
Musketeer Inferno Tower
Mega Knight Fireball Musketeer Guards
Inferno Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fireball Inferno Tower
Fireball Musketeer Mega Knight
Guards Mega Knight Musketeer Inferno Tower
Guards Mega Knight Fireball Musketeer Inferno Tower
Inferno Tower Musketeer Guards Mega Knight
Fireball Musketeer Freeze
Guards Fireball Musketeer Inferno Tower
Inferno Tower Mega Knight
Freeze Mega Knight Fireball Inferno Tower
Inferno Tower Musketeer Guards
Mega Knight Musketeer Inferno Tower Guards
Mega Knight Fireball Guards
Mega Knight Fireball Inferno Tower Guards
Fireball Musketeer Mega Knight
Inferno Tower Guards Fireball Musketeer Freeze
Mega Knight Fireball Musketeer Inferno Tower Freeze
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Guards Freeze
Fireball Musketeer
Fireball
Fireball Musketeer Guards Freeze
Fireball Mega Knight
Fireball Musketeer Freeze
Musketeer
Fireball Freeze
Fireball
Fireball Musketeer Guards
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Freeze
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Mega Knight
Fireball Freeze
Fireball Musketeer Mega Knight
Fireball Mega Knight
Fireball Musketeer Mega Knight
Fireball
Musketeer
Fireball Musketeer
Freeze Fireball Mega Knight
Fireball Musketeer
Fireball Musketeer Mega Knight
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Guards Freeze
Fireball
Fireball Musketeer Mega Knight
Fireball Freeze
Mega Knight
Fireball
Fireball Musketeer Guards Freeze
Fireball Musketeer
Freeze
Fireball
Fireball Musketeer Mega Knight
Fireball Musketeer
Fireball
Musketeer Mega Knight
Fireball Musketeer Guards Freeze
Fireball Musketeer
Fireball Musketeer Freeze Mega Knight
Fireball Mega Knight

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