My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Valkyrie Electro Dragon Electro Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Bandit
Giant Snowball
Musketeer Electro Dragon
Zap
Inferno Tower Bandit
Barbarian Barrel
Elixir Golem Musketeer Valkyrie Inferno Tower Bandit
The Log
Elixir Golem Musketeer Bandit
Earthquake
Elixir Golem Inferno Tower
Arrows
Royal Delivery
Elixir Golem Musketeer Valkyrie Electro Dragon Bandit
Fireball
Elixir Golem Musketeer Inferno Tower Electro Dragon Bandit
Poison
Elixir Golem Musketeer Inferno Tower Electro Dragon
Lightning
Musketeer Valkyrie Inferno Tower Electro Dragon Bandit
Rocket
Musketeer Valkyrie Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Inferno Tower Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Bandit Fireball Musketeer Valkyrie Inferno Tower Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Bandit Fireball Musketeer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Fireball Musketeer Electro Dragon Bandit
Fireball
Elixir Golem
Musketeer
Valkyrie Elixir Golem Electro Dragon Bandit
Valkyrie
Musketeer Electro Dragon Bandit
Inferno Tower
Electro Dragon
Elixir Golem Musketeer Valkyrie
Electro Giant
Bandit
Elixir Golem Musketeer Valkyrie

Defense Synergies 1 11

Elixir Golem
Fireball
Musketeer Valkyrie Inferno Tower Bandit
Musketeer
Valkyrie Fireball Inferno Tower Bandit
Valkyrie
Musketeer Fireball Inferno Tower Electro Dragon Bandit
Inferno Tower
Fireball Musketeer Valkyrie Electro Dragon Bandit
Electro Dragon
Valkyrie Inferno Tower
Electro Giant
Bandit
Fireball Musketeer Valkyrie Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Inferno Tower Electro Dragon
Inferno Tower Musketeer Valkyrie Electro Dragon Bandit
Inferno Tower Musketeer Valkyrie Electro Dragon Bandit
Inferno Tower Musketeer Valkyrie Electro Dragon Bandit
Fireball Valkyrie
Fireball Musketeer Valkyrie Electro Dragon Bandit
Musketeer Inferno Tower Fireball Electro Dragon
Fireball Musketeer Valkyrie Inferno Tower Electro Dragon Electro Giant Bandit
Inferno Tower Musketeer
Musketeer Valkyrie Inferno Tower Bandit
Valkyrie Fireball Musketeer Electro Dragon Electro Giant Bandit
Musketeer Inferno Tower Fireball Electro Dragon
Inferno Tower Fireball Musketeer Valkyrie Electro Dragon Bandit
Fireball Valkyrie Electro Dragon
Inferno Tower Bandit
Inferno Tower Fireball Electro Giant Bandit
Fireball Musketeer Valkyrie Inferno Tower Electro Dragon
Fireball Valkyrie Musketeer Electro Dragon Bandit
Valkyrie Fireball Musketeer Electro Dragon Bandit
Musketeer Inferno Tower
Valkyrie Fireball Musketeer Electro Dragon Electro Giant Bandit
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Inferno Tower Electro Giant Bandit
Fireball Bandit Musketeer Valkyrie Electro Dragon
Bandit Musketeer Valkyrie Inferno Tower Electro Dragon
Valkyrie Fireball Musketeer Inferno Tower Bandit
Inferno Tower Musketeer Valkyrie Bandit
Fireball Electro Giant Musketeer Electro Dragon
Fireball Musketeer Valkyrie Inferno Tower Bandit
Inferno Tower Valkyrie
Electro Dragon Fireball Valkyrie Inferno Tower Bandit
Inferno Tower Musketeer
Musketeer Valkyrie Inferno Tower Electro Dragon
Fireball Valkyrie Electro Giant
Fireball Valkyrie Inferno Tower Bandit
Fireball Musketeer Valkyrie Electro Dragon Electro Giant
Inferno Tower Electro Dragon Electro Giant Fireball Musketeer Valkyrie
Valkyrie Fireball Musketeer Inferno Tower Electro Dragon Electro Giant
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Electro Dragon Bandit
Fireball Musketeer Electro Dragon Bandit
Fireball Electro Dragon Bandit
Fireball Musketeer Valkyrie
Fireball Valkyrie
Fireball Electro Giant Musketeer Electro Dragon
Musketeer
Fireball Electro Dragon
Fireball Electro Dragon Bandit
Fireball Musketeer Electro Dragon
Fireball Musketeer Valkyrie Electro Dragon Bandit
Fireball Musketeer Electro Dragon
Fireball Musketeer Bandit
Fireball Musketeer Electro Dragon Bandit
Fireball Musketeer
Fireball Musketeer Electro Dragon Bandit
Fireball Musketeer Electro Dragon Bandit
Fireball
Fireball Musketeer Electro Dragon Bandit
Fireball Valkyrie Electro Dragon Electro Giant
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Electro Dragon
Electro Giant Fireball Valkyrie Electro Dragon
Fireball Musketeer Electro Dragon Bandit
Fireball Musketeer Electro Dragon Bandit
Fireball Musketeer Bandit
Fireball Musketeer Electro Dragon Electro Giant
Electro Dragon Fireball Musketeer Electro Giant
Fireball
Fireball Musketeer Electro Dragon Bandit
Fireball Electro Dragon
Fireball
Fireball Musketeer Electro Dragon Bandit
Fireball Musketeer Electro Dragon
Fireball
Fireball Musketeer Valkyrie Electro Dragon
Fireball Musketeer Electro Dragon
Fireball Electro Giant
Musketeer Electro Dragon
Electro Dragon Electro Giant Fireball Musketeer
Fireball Musketeer Electro Dragon
Electro Dragon Fireball Musketeer Electro Giant Bandit
Fireball Electro Dragon

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