My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Prince Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Barbarian Barrel Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince
Giant Snowball
Zap
Prince
Barbarian Barrel
Elixir Golem Valkyrie Electro Wizard Magic Archer
The Log
Elixir Golem Prince
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Valkyrie Prince Electro Wizard Magic Archer
Fireball
Elixir Golem Electro Wizard Magic Archer
Poison
Elixir Golem Electro Wizard Magic Archer
Lightning
Valkyrie Prince Electro Wizard Magic Archer
Rocket
Valkyrie Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Barbarian Barrel Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Elixir Golem Fireball Valkyrie Electro Wizard Magic Archer Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Elixir Golem Fireball Valkyrie

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Fireball Barbarian Barrel Magic Archer
Fireball
Elixir Golem Electro Wizard Magic Archer Mega Knight
Valkyrie
Prince Electro Wizard Magic Archer
Barbarian Barrel
Elixir Golem Prince Mega Knight
Prince
Valkyrie Mega Knight Barbarian Barrel Electro Wizard Magic Archer
Electro Wizard
Fireball Valkyrie Prince Magic Archer Mega Knight
Magic Archer
Elixir Golem Fireball Valkyrie Prince Electro Wizard Mega Knight
Mega Knight
Prince Fireball Barbarian Barrel Electro Wizard Magic Archer

Defense Synergies 1 15

Elixir Golem
Fireball
Barbarian Barrel Valkyrie Electro Wizard Mega Knight
Valkyrie
Fireball Prince Electro Wizard Magic Archer
Barbarian Barrel
Fireball Prince Electro Wizard Magic Archer Mega Knight
Prince
Valkyrie Barbarian Barrel Electro Wizard Magic Archer
Electro Wizard
Fireball Valkyrie Barbarian Barrel Prince Magic Archer Mega Knight
Magic Archer
Valkyrie Barbarian Barrel Prince Electro Wizard Mega Knight
Mega Knight
Fireball Barbarian Barrel Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Barbarian Barrel Electro Wizard Magic Archer
Valkyrie Prince Electro Wizard Mega Knight
Prince Mega Knight Valkyrie Electro Wizard
Prince Valkyrie Electro Wizard Mega Knight
Fireball Valkyrie Barbarian Barrel Prince Mega Knight
Fireball Barbarian Barrel Valkyrie Electro Wizard Magic Archer Mega Knight
Electro Wizard Fireball Magic Archer
Fireball Valkyrie Barbarian Barrel Electro Wizard Magic Archer Mega Knight
Prince
Valkyrie Barbarian Barrel Prince Electro Wizard Mega Knight
Valkyrie Electro Wizard Fireball Barbarian Barrel Magic Archer Mega Knight
Fireball Electro Wizard Magic Archer
Prince Mega Knight Fireball Valkyrie Electro Wizard
Fireball Valkyrie Mega Knight Barbarian Barrel Prince Electro Wizard Magic Archer
Prince Electro Wizard Mega Knight
Fireball Prince Electro Wizard Mega Knight
Mega Knight Fireball Valkyrie Prince Electro Wizard
Fireball Valkyrie Mega Knight Barbarian Barrel Prince Electro Wizard Magic Archer
Valkyrie Barbarian Barrel Fireball Electro Wizard Magic Archer Mega Knight
Prince Electro Wizard
Valkyrie Mega Knight Fireball Barbarian Barrel Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Barbarian Barrel Prince Electro Wizard
Fireball Electro Wizard Valkyrie Barbarian Barrel Prince Magic Archer Mega Knight
Mega Knight Valkyrie Prince Electro Wizard
Valkyrie Prince Mega Knight Fireball Barbarian Barrel Electro Wizard
Valkyrie Prince Mega Knight
Fireball Electro Wizard Magic Archer
Prince Fireball Valkyrie Electro Wizard
Mega Knight Valkyrie Prince
Electro Wizard Mega Knight Fireball Valkyrie Barbarian Barrel Prince Magic Archer
Mega Knight Valkyrie Prince
Mega Knight Fireball Valkyrie Prince Electro Wizard
Prince Mega Knight Fireball Valkyrie
Fireball Valkyrie Magic Archer Mega Knight
Electro Wizard Fireball Valkyrie Barbarian Barrel Prince Magic Archer
Valkyrie Mega Knight Fireball Barbarian Barrel Electro Wizard Magic Archer
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie Barbarian Barrel
Fireball Barbarian Barrel Electro Wizard Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Valkyrie Barbarian Barrel Prince
Fireball Valkyrie Barbarian Barrel Magic Archer Mega Knight
Fireball Magic Archer
Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball
Fireball Prince Electro Wizard
Fireball Valkyrie Barbarian Barrel Prince Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Prince Magic Archer
Fireball Barbarian Barrel Magic Archer
Magic Archer Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel
Fireball Barbarian Barrel Prince Electro Wizard Magic Archer Mega Knight
Fireball Valkyrie Barbarian Barrel Magic Archer Mega Knight
Fireball Prince Magic Archer Mega Knight
Fireball
Prince
Fireball Barbarian Barrel
Fireball Valkyrie Barbarian Barrel Magic Archer Mega Knight
Fireball Barbarian Barrel Electro Wizard Magic Archer
Fireball Prince Magic Archer Mega Knight
Fireball Barbarian Barrel Magic Archer
Fireball Electro Wizard Magic Archer
Electro Wizard Fireball
Fireball
Fireball Magic Archer Mega Knight
Fireball Electro Wizard Magic Archer
Prince Mega Knight
Fireball Magic Archer
Electro Wizard Fireball Barbarian Barrel Prince Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Barbarian Barrel
Fireball Valkyrie Prince Electro Wizard Magic Archer Mega Knight
Fireball Magic Archer
Fireball
Prince Mega Knight
Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Barbarian Barrel Prince Electro Wizard Magic Archer Mega Knight
Prince
Fireball Mega Knight

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