My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon
Giant Snowball
Baby Dragon Balloon
Zap
Inferno Tower Balloon
Barbarian Barrel
Elixir Golem Valkyrie Inferno Tower Wizard
The Log
Elixir Golem
Earthquake
Elixir Golem Inferno Tower
Arrows
Royal Delivery
Elixir Golem Valkyrie Wizard Baby Dragon Balloon
Fireball
Elixir Golem Inferno Tower Wizard Baby Dragon Balloon
Poison
Elixir Golem Inferno Tower Wizard Balloon
Lightning
Valkyrie Inferno Tower Wizard Baby Dragon Balloon
Rocket
Valkyrie Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Inferno Tower Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Fireball Valkyrie Baby Dragon Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Elixir Golem Fireball Valkyrie

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Rage Fireball Wizard Baby Dragon Balloon
Fireball
Elixir Golem Baby Dragon
Valkyrie
Balloon Wizard Baby Dragon
Inferno Tower
Wizard
Elixir Golem Valkyrie Rage Balloon
Rage
Elixir Golem Balloon Wizard
Baby Dragon
Elixir Golem Fireball Valkyrie Balloon
Balloon
Valkyrie Rage Elixir Golem Wizard Baby Dragon

Defense Synergies 0 6

Elixir Golem
Fireball
Valkyrie Inferno Tower
Valkyrie
Fireball Inferno Tower Wizard Baby Dragon
Inferno Tower
Fireball Valkyrie Baby Dragon
Wizard
Valkyrie
Rage
Baby Dragon
Valkyrie Inferno Tower
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard Baby Dragon
Inferno Tower Valkyrie
Inferno Tower Valkyrie
Inferno Tower Valkyrie
Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Inferno Tower Fireball Wizard Baby Dragon
Fireball Valkyrie Inferno Tower Baby Dragon
Inferno Tower
Valkyrie Inferno Tower
Valkyrie Fireball Wizard Baby Dragon
Inferno Tower Fireball Wizard Baby Dragon
Inferno Tower Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Baby Dragon
Inferno Tower
Inferno Tower Fireball
Wizard Fireball Valkyrie Inferno Tower
Fireball Valkyrie Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Fireball
Inferno Tower
Valkyrie Wizard Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Inferno Tower
Fireball Valkyrie Wizard Baby Dragon
Valkyrie Inferno Tower
Valkyrie Fireball Inferno Tower
Inferno Tower Valkyrie
Fireball Wizard Baby Dragon
Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie
Fireball Valkyrie Inferno Tower Baby Dragon
Inferno Tower
Valkyrie Inferno Tower
Fireball Valkyrie
Fireball Valkyrie Inferno Tower Wizard
Wizard Fireball Valkyrie Baby Dragon
Inferno Tower Fireball Valkyrie Baby Dragon
Valkyrie Fireball Inferno Tower Wizard Baby Dragon
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Fireball Wizard Valkyrie Baby Dragon
Fireball Wizard Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon
Fireball Valkyrie Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard Baby Dragon
Fireball
Fireball Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Wizard

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