My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Wall Breakers Inferno Dragon
Giant Snowball
Wall Breakers Inferno Dragon
Zap
Inferno Tower Wall Breakers Inferno Dragon
Barbarian Barrel
Elixir Golem Valkyrie Inferno Tower Wizard Wall Breakers
The Log
Elixir Golem Wall Breakers
Earthquake
Elixir Golem Inferno Tower
Arrows
Wall Breakers
Royal Delivery
Elixir Golem Valkyrie Wizard Wall Breakers Inferno Dragon
Fireball
Elixir Golem Inferno Tower Wizard Wall Breakers Inferno Dragon
Poison
Elixir Golem Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard Inferno Dragon
Rocket
Valkyrie Inferno Tower Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Inferno Tower Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Elixir Golem Fireball Valkyrie Inferno Dragon Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers The Log Elixir Golem Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Fireball Wizard The Log Inferno Dragon
Fireball
Elixir Golem Wall Breakers The Log
Valkyrie
Wall Breakers Wizard
Inferno Tower
Wizard
Elixir Golem Valkyrie
Wall Breakers
Valkyrie Fireball The Log
The Log
Elixir Golem Fireball Wall Breakers
Inferno Dragon
Elixir Golem

Defense Synergies 2 7

Elixir Golem
Fireball
The Log Valkyrie Inferno Tower
Valkyrie
Fireball Inferno Tower Wizard The Log
Inferno Tower
The Log Fireball Valkyrie
Wizard
Valkyrie The Log
Wall Breakers
The Log
Fireball Inferno Tower Valkyrie Wizard Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard The Log
Inferno Tower Inferno Dragon Valkyrie The Log
Inferno Tower Valkyrie Inferno Dragon
Inferno Tower Inferno Dragon Valkyrie
Fireball Valkyrie The Log
Fireball The Log Valkyrie
Inferno Tower Inferno Dragon Fireball Wizard
Fireball Valkyrie Inferno Tower The Log
Inferno Tower Inferno Dragon
Valkyrie Inferno Tower
Valkyrie Fireball Wizard The Log
Inferno Tower Inferno Dragon Fireball Wizard
Inferno Tower Fireball Valkyrie Wizard The Log
Fireball Valkyrie Wizard The Log
Inferno Tower Inferno Dragon
Inferno Tower Fireball The Log Inferno Dragon
Wizard Fireball Valkyrie Inferno Tower
Fireball Valkyrie Wizard The Log
Valkyrie Wizard The Log Fireball Inferno Dragon
Inferno Tower Inferno Dragon
Valkyrie Wizard Fireball The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Inferno Tower
Fireball Valkyrie Wizard The Log Inferno Dragon
Valkyrie Inferno Tower The Log
Valkyrie Fireball Inferno Tower The Log
Inferno Tower Valkyrie Inferno Dragon
Fireball Wizard
Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie Inferno Dragon
Fireball Valkyrie Inferno Tower The Log Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Valkyrie Inferno Tower
Fireball Valkyrie The Log
Fireball Valkyrie Inferno Tower Wizard
Wizard Fireball Valkyrie
Inferno Tower Fireball Valkyrie The Log Inferno Dragon
Valkyrie Fireball Inferno Tower Wizard The Log Inferno Dragon
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball
Fireball Valkyrie Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Valkyrie Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard
Inferno Dragon
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard
The Log Fireball
Fireball Valkyrie Wizard
The Log Fireball Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Inferno Dragon
Fireball Wizard

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