My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Witch Balloon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon
Giant Snowball
Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Elixir Golem Valkyrie Wizard Witch
The Log
Elixir Golem Witch
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Valkyrie Wizard Witch Balloon
Fireball
Elixir Golem Wizard Witch Balloon
Poison
Elixir Golem Wizard Witch Balloon
Lightning
Valkyrie Wizard Witch Balloon
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Freeze Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Freeze Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Fireball Valkyrie Freeze Wizard Witch Balloon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Fireball Valkyrie Freeze

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Fireball Wizard Witch Balloon
Fireball
Elixir Golem Freeze
Valkyrie
Balloon Wizard Witch
Wizard
Elixir Golem Valkyrie Balloon
Freeze
Balloon Fireball
Witch
Elixir Golem Valkyrie
Balloon
Valkyrie Freeze Elixir Golem Wizard
Electro Giant

Defense Synergies 0 6

Elixir Golem
Fireball
Valkyrie Freeze
Valkyrie
Fireball Wizard Freeze Witch
Wizard
Valkyrie Freeze
Freeze
Fireball Valkyrie Wizard
Witch
Valkyrie
Balloon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Valkyrie Witch
Witch Valkyrie Freeze
Witch Valkyrie
Fireball Valkyrie
Fireball Freeze Valkyrie
Fireball Wizard Freeze Witch
Fireball Valkyrie Electro Giant
Witch
Valkyrie
Valkyrie Witch Fireball Wizard Freeze Electro Giant
Fireball Wizard Witch
Fireball Valkyrie Wizard Freeze Witch
Fireball Valkyrie Wizard Freeze Witch
Fireball Freeze Electro Giant
Wizard Fireball Valkyrie Witch
Fireball Valkyrie Wizard Witch
Valkyrie Wizard Freeze Witch Fireball
Valkyrie Wizard Fireball Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Electro Giant
Fireball Valkyrie Wizard
Valkyrie Witch
Valkyrie Fireball
Valkyrie Witch
Fireball Wizard Electro Giant Freeze Witch
Fireball Valkyrie Witch
Valkyrie
Freeze Fireball Valkyrie Witch
Witch
Valkyrie Witch
Fireball Valkyrie Electro Giant
Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch Electro Giant
Witch Electro Giant Fireball Valkyrie Freeze
Valkyrie Fireball Wizard Freeze Witch Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball
Fireball
Fireball Valkyrie Freeze
Fireball Wizard Valkyrie
Fireball Wizard Electro Giant Freeze Witch
Wizard Witch
Fireball Wizard Freeze
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball Freeze
Fireball Wizard
Fireball Valkyrie Wizard Witch Electro Giant
Fireball
Fireball Wizard
Fireball
Freeze Electro Giant Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch Electro Giant
Fireball Wizard Freeze Witch Electro Giant
Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Fireball Freeze Witch
Fireball Wizard Witch
Freeze
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Electro Giant
Electro Giant Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch Electro Giant
Fireball Wizard

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