My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Sparky
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch Sparky
Barbarian Barrel
Elixir Golem Valkyrie Wizard Skeleton Army Witch Sparky
The Log
Elixir Golem Skeleton Army Witch Sparky
Earthquake
Elixir Golem Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elixir Golem Valkyrie Wizard Skeleton Army Witch Sparky
Fireball
Elixir Golem Wizard Skeleton Army Witch Sparky
Poison
Elixir Golem Wizard Skeleton Army Witch Sparky
Lightning
Valkyrie Wizard Witch Sparky
Rocket
Valkyrie Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Rage Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Skeleton Army Fireball Valkyrie Wizard Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Elixir Golem Skeleton Army Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Rage Fireball Wizard Witch Sparky
Fireball
Elixir Golem Sparky
Valkyrie
Wizard Witch Sparky
Wizard
Elixir Golem Valkyrie Rage Sparky
Rage
Elixir Golem Witch Sparky Wizard
Skeleton Army
Sparky
Witch
Rage Elixir Golem Valkyrie
Sparky
Rage Elixir Golem Fireball Valkyrie Wizard Skeleton Army

Defense Synergies 0 6

Elixir Golem
Fireball
Valkyrie
Valkyrie
Fireball Wizard Witch Sparky
Wizard
Valkyrie Skeleton Army
Rage
Skeleton Army
Wizard Sparky
Witch
Valkyrie
Sparky
Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Sparky
Skeleton Army Sparky Valkyrie Witch
Skeleton Army Witch Sparky Valkyrie
Skeleton Army Witch Sparky Valkyrie
Fireball Valkyrie Skeleton Army Sparky
Fireball Skeleton Army Valkyrie
Fireball Wizard Witch
Fireball Valkyrie Sparky
Witch Sparky Skeleton Army
Skeleton Army Valkyrie Sparky
Valkyrie Skeleton Army Witch Fireball Wizard
Fireball Wizard Witch
Skeleton Army Sparky Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Skeleton Army Sparky Witch
Skeleton Army Sparky
Skeleton Army Fireball Sparky
Wizard Sparky Fireball Valkyrie Skeleton Army Witch
Fireball Valkyrie Wizard Skeleton Army Witch
Valkyrie Wizard Witch Fireball
Sparky
Valkyrie Wizard Skeleton Army Fireball Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Witch Sparky
Fireball Valkyrie Wizard
Skeleton Army Valkyrie Witch Sparky
Valkyrie Skeleton Army Fireball Sparky
Valkyrie Skeleton Army Witch Sparky
Fireball Wizard Witch
Skeleton Army Sparky Fireball Valkyrie Witch
Valkyrie Skeleton Army Sparky
Fireball Valkyrie Skeleton Army Witch Sparky
Witch Skeleton Army Sparky
Valkyrie Witch Sparky
Skeleton Army Fireball Valkyrie
Skeleton Army Fireball Valkyrie Wizard Witch Sparky
Wizard Fireball Valkyrie Skeleton Army Witch Sparky
Skeleton Army Witch Sparky Fireball Valkyrie
Valkyrie Fireball Wizard Witch Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Sparky
Fireball
Fireball Sparky
Fireball Valkyrie Sparky
Fireball Wizard Valkyrie Sparky
Fireball Wizard Witch
Wizard Witch Sparky
Fireball Wizard
Fireball Wizard
Fireball Sparky
Fireball Valkyrie Wizard Sparky
Fireball Wizard
Fireball Sparky
Fireball
Fireball Sparky
Fireball Wizard Witch Sparky
Fireball Wizard Sparky
Fireball Sparky
Sparky
Fireball Wizard Sparky
Fireball Valkyrie Wizard Witch
Fireball Sparky
Fireball Wizard
Sparky
Fireball
Fireball Valkyrie Wizard Witch Sparky
Witch
Fireball Wizard Witch Sparky
Fireball Wizard Witch Sparky
Fireball Sparky
Fireball Wizard Witch Sparky
Fireball Wizard Witch
Fireball Sparky
Fireball Wizard Sparky
Fireball Sparky
Sparky
Fireball Wizard Sparky
Fireball Skeleton Army Witch
Fireball Wizard Witch
Fireball
Fireball Valkyrie Wizard Sparky
Fireball Wizard
Fireball Sparky
Sparky
Fireball Witch Sparky
Fireball Witch
Fireball Witch Sparky
Sparky
Fireball Wizard Sparky

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