My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs Prince
Giant Snowball
Royal Hogs Witch
Zap
Royal Hogs Witch Prince
Barbarian Barrel
Elixir Golem Valkyrie Wizard Royal Hogs Witch
The Log
Elixir Golem Royal Hogs Witch Prince
Earthquake
Elixir Golem Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Elixir Golem Valkyrie Wizard Royal Hogs Witch Prince
Fireball
Elixir Golem Wizard Royal Hogs Witch
Poison
Elixir Golem Wizard Royal Hogs Witch
Lightning
Valkyrie Wizard Witch Prince
Rocket
Valkyrie Wizard Royal Hogs Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Fireball Valkyrie Wizard Royal Hogs Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Elixir Golem Fireball Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Rage Fireball Wizard Witch
Fireball
Elixir Golem Royal Hogs
Valkyrie
Prince Wizard Royal Hogs Witch
Wizard
Elixir Golem Valkyrie Royal Hogs Rage Prince
Royal Hogs
Fireball Valkyrie Wizard
Rage
Elixir Golem Witch Wizard Prince
Witch
Rage Elixir Golem Valkyrie Prince
Prince
Valkyrie Wizard Rage Witch

Defense Synergies 0 6

Elixir Golem
Fireball
Valkyrie
Valkyrie
Fireball Wizard Witch Prince
Wizard
Valkyrie Prince
Royal Hogs
Rage
Witch
Valkyrie Prince
Prince
Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Valkyrie Witch Prince
Witch Prince Valkyrie
Witch Prince Valkyrie
Fireball Valkyrie Prince
Fireball Valkyrie
Fireball Wizard Witch
Fireball Valkyrie
Witch Prince
Valkyrie Prince
Valkyrie Witch Fireball Wizard
Fireball Wizard Witch
Prince Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Witch Prince
Prince
Fireball Prince
Wizard Fireball Valkyrie Witch Prince
Fireball Valkyrie Wizard Witch Prince
Valkyrie Wizard Witch Fireball
Prince
Valkyrie Wizard Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Prince
Fireball Valkyrie Wizard Prince
Valkyrie Witch Prince
Valkyrie Prince Fireball
Valkyrie Witch Prince
Fireball Wizard Witch
Prince Fireball Valkyrie Witch
Valkyrie Prince
Fireball Valkyrie Witch Prince
Witch
Valkyrie Witch Prince
Fireball Valkyrie Prince
Prince Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Witch Fireball Valkyrie Prince
Valkyrie Fireball Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie Prince
Fireball Wizard Valkyrie
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball Prince
Fireball Valkyrie Wizard Prince
Fireball Wizard
Fireball
Fireball
Fireball Prince
Fireball Wizard Witch
Fireball Wizard
Fireball
Fireball Wizard Prince
Fireball Valkyrie Wizard Witch
Fireball Prince
Fireball Wizard
Prince
Fireball
Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch Prince
Fireball
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Prince
Fireball Wizard
Fireball Witch Prince
Fireball Wizard Witch
Fireball
Fireball Valkyrie Wizard Prince
Fireball Wizard
Fireball
Prince
Fireball Witch
Fireball Witch
Fireball Witch Prince
Prince
Fireball Wizard

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