My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Witch Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Elixir Golem Wizard Witch Magic Archer
The Log
Elixir Golem Witch
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Wizard Witch Bowler Magic Archer
Fireball
Elixir Golem Wizard Witch Bowler Magic Archer
Poison
Elixir Golem Wizard Witch Magic Archer
Lightning
Wizard Witch Bowler Magic Archer
Rocket
Wizard Witch Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Poison Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Poison Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Poison Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Elixir Golem Fireball Poison Magic Archer Wizard Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Elixir Golem Fireball Poison

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Poison Fireball Wizard Mirror Witch Bowler Magic Archer
Fireball
Mirror Elixir Golem Magic Archer
Wizard
Elixir Golem
Mirror
Fireball Elixir Golem Poison Magic Archer
Poison
Elixir Golem Mirror Bowler
Witch
Elixir Golem Bowler
Bowler
Elixir Golem Poison Witch Magic Archer
Magic Archer
Elixir Golem Fireball Mirror Bowler

Defense Synergies 1 4

Elixir Golem
Fireball
Mirror
Wizard
Mirror
Fireball Poison Bowler Magic Archer
Poison
Mirror
Witch
Bowler
Bowler
Mirror Witch
Magic Archer
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Wizard Magic Archer
Witch
Witch Bowler
Witch Bowler
Fireball Poison Bowler
Fireball Bowler Magic Archer
Fireball Wizard Poison Witch Magic Archer
Bowler Fireball Poison Magic Archer
Witch
Bowler
Poison Witch Fireball Wizard Bowler Magic Archer
Fireball Wizard Poison Witch Magic Archer
Bowler Fireball Wizard Witch
Fireball Wizard Bowler Poison Witch Magic Archer
Fireball Bowler
Wizard Fireball Poison Witch Bowler
Fireball Wizard Witch Bowler Magic Archer
Wizard Poison Witch Fireball Bowler Magic Archer
Wizard Bowler Fireball Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Bowler
Fireball Poison Wizard Bowler Magic Archer
Witch Bowler
Bowler Fireball
Witch Bowler
Fireball Wizard Poison Witch Magic Archer
Fireball Witch Bowler
Fireball Poison Witch Magic Archer
Witch
Witch Bowler
Fireball Poison Bowler
Bowler Fireball Wizard Witch
Wizard Fireball Witch Bowler Magic Archer
Witch Fireball Poison Bowler Magic Archer
Poison Bowler Fireball Wizard Witch Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Magic Archer
Fireball Poison Bowler Magic Archer
Fireball Poison Magic Archer
Fireball Poison
Fireball Wizard Poison Bowler Magic Archer
Fireball Wizard Poison Witch Magic Archer
Wizard Poison Witch Bowler Magic Archer
Fireball Poison Wizard Bowler Magic Archer
Fireball Poison Wizard
Fireball Poison Bowler
Poison Fireball Wizard Bowler Magic Archer
Fireball Poison Wizard Magic Archer
Poison Fireball Bowler Magic Archer
Fireball Poison Magic Archer
Fireball Poison Magic Archer
Fireball Wizard Poison Witch Bowler Magic Archer
Magic Archer Fireball Wizard Poison Bowler
Fireball Poison
Fireball Wizard Poison Bowler Magic Archer
Fireball Wizard Poison Witch Bowler Magic Archer
Fireball Poison Bowler Magic Archer
Fireball Wizard Poison
Bowler
Fireball Poison
Poison Fireball Wizard Witch Bowler Magic Archer
Witch
Fireball Poison Wizard Witch Bowler Magic Archer
Fireball Wizard Poison Witch Bowler Magic Archer
Fireball Poison Magic Archer
Poison Fireball Wizard Witch Magic Archer
Fireball Wizard Poison Witch
Fireball Bowler
Poison Fireball Wizard Magic Archer
Fireball Poison Magic Archer
Fireball Wizard Poison Bowler Magic Archer
Fireball Witch Magic Archer
Fireball Poison Wizard Witch Magic Archer
Fireball
Fireball Poison Wizard Bowler Magic Archer
Fireball Wizard Poison Bowler Magic Archer
Fireball Poison
Fireball Poison Witch Bowler Magic Archer
Fireball Poison Witch Magic Archer
Poison Fireball Witch Bowler Magic Archer
Fireball Wizard Bowler

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