My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Flying Machine Golem Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Flying Machine Golem Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Bandit
Giant Snowball
Flying Machine Skeleton Army
Zap
Flying Machine Skeleton Army Bandit
Barbarian Barrel
Elixir Golem Skeleton Army Bandit Magic Archer
The Log
Elixir Golem Skeleton Army Bandit
Earthquake
Elixir Golem Skeleton Army
Arrows
Flying Machine Skeleton Army
Royal Delivery
Elixir Golem Flying Machine Skeleton Army Bandit Magic Archer
Fireball
Elixir Golem Flying Machine Skeleton Army Bandit Magic Archer
Poison
Elixir Golem Flying Machine Skeleton Army Magic Archer
Lightning
Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Skeleton Army Bandit Flying Machine Poison Magic Archer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Elixir Golem Skeleton Army Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Poison Flying Machine The Log Bandit Magic Archer
Flying Machine
Elixir Golem Golem
Skeleton Army
Poison
Elixir Golem Golem The Log
Golem
Poison Flying Machine The Log Bandit Magic Archer
The Log
Elixir Golem Poison Golem Bandit Magic Archer
Bandit
Elixir Golem Golem The Log Magic Archer
Magic Archer
Elixir Golem Golem The Log Bandit

Defense Synergies 0 10

Elixir Golem
Flying Machine
Skeleton Army The Log Bandit
Skeleton Army
Flying Machine The Log Bandit Magic Archer
Poison
The Log
Golem
The Log
Flying Machine Skeleton Army Poison Bandit Magic Archer
Bandit
Flying Machine Skeleton Army The Log Magic Archer
Magic Archer
Skeleton Army The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine The Log Magic Archer
Skeleton Army Flying Machine The Log Bandit
Skeleton Army Bandit
Skeleton Army Bandit
Skeleton Army Poison The Log
Skeleton Army The Log Flying Machine Bandit Magic Archer
Flying Machine Poison Magic Archer
Flying Machine Poison The Log Bandit Magic Archer
Skeleton Army
Skeleton Army Bandit
Skeleton Army Poison Flying Machine The Log Bandit Magic Archer
Flying Machine Poison Magic Archer
Skeleton Army Flying Machine The Log Bandit
Skeleton Army Poison The Log Magic Archer
Skeleton Army Bandit
Skeleton Army The Log Bandit
Skeleton Army Poison
Flying Machine Skeleton Army The Log Bandit Magic Archer
Poison The Log Flying Machine Bandit Magic Archer
Skeleton Army Flying Machine Poison The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Bandit
Poison Bandit Flying Machine The Log Magic Archer
Skeleton Army Bandit The Log
Skeleton Army The Log Bandit
Skeleton Army Bandit
Poison Flying Machine Magic Archer
Skeleton Army Flying Machine Bandit
Skeleton Army
Flying Machine Skeleton Army Poison The Log Bandit Magic Archer
Skeleton Army
Flying Machine
Skeleton Army Poison The Log
Skeleton Army Bandit
Flying Machine Skeleton Army Magic Archer
Skeleton Army Flying Machine Poison The Log Magic Archer
Poison Flying Machine The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Flying Machine The Log Bandit
Poison Flying Machine The Log Bandit Magic Archer
Flying Machine Poison The Log Bandit Magic Archer
Flying Machine Poison The Log
Poison The Log Magic Archer
Poison Flying Machine Magic Archer
Flying Machine Poison The Log Magic Archer
Poison The Log Flying Machine Magic Archer
Poison The Log Flying Machine Bandit
Poison
Poison Flying Machine The Log Bandit Magic Archer
Poison Flying Machine Magic Archer
Flying Machine Poison The Log Bandit Magic Archer
Flying Machine Poison Bandit Magic Archer
Flying Machine Poison The Log Magic Archer
Flying Machine Poison The Log Bandit Magic Archer
Magic Archer Flying Machine Poison The Log Bandit
Poison
Flying Machine Poison The Log Bandit Magic Archer
Flying Machine Poison The Log Magic Archer
Poison The Log Magic Archer
Poison
The Log
Flying Machine Poison The Log
Poison The Log Magic Archer
Poison The Log Flying Machine Bandit Magic Archer
Flying Machine Poison The Log Bandit Magic Archer
Poison The Log Bandit Magic Archer
Poison Flying Machine Magic Archer
Flying Machine Poison
Poison The Log Bandit Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Flying Machine Skeleton Army Bandit Magic Archer
Poison Flying Machine Magic Archer
The Log
Poison Flying Machine Magic Archer
The Log Flying Machine Poison Magic Archer
Poison
Flying Machine
Flying Machine Poison The Log Magic Archer
Flying Machine Poison Magic Archer
Poison Flying Machine The Log Bandit Magic Archer

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